There's no question that Too Human is about as ambitious a project as any studio has undertaken in the last decade. It's gone through more revisions and platform shifts than is probably healthy or cost effective, but it's finally coming out the other end of the development pipeline. What's more, Too Human is surprisingly single-minded in its dedication to the dungeon crawling RPG genre. Despite a mainstream-friendly, chocolate coated hack-and-slash shell, the chewy caramel middle of the game is Nordic mythological role-playing – and it's something that clearly Denis Dyack's Silicon Knights is passionate about.
The game gets so much right – the setting, scale, depth, story and the multiplayer. However, as the game nears its August release date, it's definitely not perfect. Here are IGN's top 5 points they want to see sorted out before Too Human reaches shelves in its final month of development.