GR-UK writes: "If Ready At Dawn can find a nice balance, if they can mix up the different mission types, they could well be onto something. At the very least they're making a better game than privately I had given them credit for before trying it for myself. There's too many QTEs for my liking, and the mini-games aren't brilliant (when are they?), but the rest of the game was largely entertaining, even if it didn't strike me as a classic-in-the-making. Ultimately I'm looking forward to playing the whole thing through in February when it launches, which certainly wasn't the case before I got hands on with the demo. Much will depend on how consistently the studio can hit the high notes, because during the lulls it's weighed down by some generic design and a few too many quick time events, however, when they're on target, when there's a little more freedom and the bullets hit home, the various component parts come together and it's a blast."