GameSpy writes: "Leonard Boyarsky has a very tough job. He's lead world designer for Diablo III, the sequel to the quintessential action-RPG notorious for appealing to players who would never read quest text in an MMO and think story is that annoying few moments between fights and the next piece of "phat loot." Boyarsky is the guy who integrates the vast background of Diablo's world of Sanctuary with its diverse civilizations and rich and storied history into a game that prides itself on blazing action. Despite this and the punishing pace of working a show as chaotic as Blizzard's World Wide Invitational in Paris, France, though, Boyarsky seems like a pretty chipper guy. The reason is that he sees the challenge of integrating a deep background and a rich story into Diablo III as less a problem than an opportunity to try out a new twist on storytelling in games."