Inquisition makes the minutiae of this grand quest enthralling. Battling a dragon is cool, but you'll spend far more time hypnotically crafting different handles for a mage's staff so his ice spell does a tiny bit more damage. Following the mystery of who or what cracked open the sky is captivating, but your attention will instead continually focus on the inessential melodrama the members of your party are embroiled in. Every facet of Inquisition's design, no matter how little it may mean in the grand scheme of things, is presented with a level of depth that is unprecedented and, to say the least, a little absurd. No one needs to be able to choose what the windows on the Inquisition's base of operations look like, but the option is there.