Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While visiting the studio, we sat down with the founder of Hello Games Sean Murray to learn about the tools, math, and science behind the game.

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1102d ago Replies(1)
Ghost_of_Tsushima1102d ago (Edited 1102d ago )

He didn't use any 3rd party engine he build his own from the ground up for this game. He also designed the game where nothing's really there aside from what you see. It just builds the game as you proceed and really fast at that. It also uses the same seed to always generated the world. Pretty crazy stuff.

This guy is a genius or at least very smart. What he has created with this game takes a huge amount of work off their hands and at the same time giving us something never really possibly before.

I can't wait to see more of this game!

Timesplitter141102d ago

it's more than just one guy making all this.

Tripl3seis1102d ago

I'm in I can't wait for this to come out

DigitalRaptor1102d ago

What a great preview. You can tell Sean is both massively passionate about what he's creating here, but also grateful that it's being put on such a pedestal as one of PS4's top up-and-comers.

Can't wait to see more at PSX. This concept is just something I can't get enough of.

ABizzel11102d ago

The technology here is amazing, these guys are really pushing things, and this is one of the benefits of being a indie studio.

AAA Indie is the new hotness of gaming studios.

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