Chalgyr's Game Room writes:
I first caught wind of Distant Star: Revenant Fleet back in September when some teasing images were released along with a basic synopsis of what the development studio, Blazing Griffin, was trying to do with it. Given that it is a space-based game, I immediately wanted to get my hands on it, on account of my (un)healthy obsession with all things space and see if it could turn around my intense and well-founded dislike of all things rogue-like. My recent review of Dungeon of the Endless, a well-made game, explained that there was just too much going on and that the way that the game felt overall, simply turned me off of the genre. Lo-and-behold a small development studio is looking to change my opinion of the genre by placing a rogue-like in the one environment that I cannot get enough of: space.