"Turtle Rock Studios' upcoming shooter Evolve is one of the best shooter experiences we’ve ever had with a controller (and I’ve played a lot of shooters). Part of that slick functionality is about how well-designed the control system is, but a lot of it has to do with the kind of game Evolve is. Unlike some other shooters – which reward accuracy combined with speed – Evolve tasks its four monster hunters with shooting at a gigantic target that can be seen coming from quite a distance. It’s not about snapping the aiming reticule instantly to a single pixel; it's about timing, controlling space, and teamwork."
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.