20°
6.8

Pocket RPG Review - Thevitalounge

Thevitalounge:
"It’s been a dream of mine that one day, a game similar to RPGs like Diablo would come to PlayStation Vita, so it was like a breath of fresh air to start Pocket RPG and see that this would almost be the game I’d hoped for.

Pocket RPG comes to Vita 3 years after launching on the iOS App Store, now here is the big thing that will stun most people planning to buy the game, the price of the vita version is significantly higher than its current price on the iOS store. But the main question is, does the Vita port deserve the bigger price tag, well, no it does not.

First things first, this game is pretty much a straight port of the iOS version, the only noticeable additions being trophy support and the vitas controls being usable."

Read Full Story >>
thevitalounge.net
40°

Reviews of More Than a Game

Today LitRPG is finally growing into a major player in literature. LitRPG is constantly having to battle for its rightful place at the top because not many people consider it a “real genre.” Litworld, a publishing house that is now translating and publishing its 10th LitRPG novel after the success of the first Fayroll book, is striving to change the way LitRPG is viewed on an international level.

LitRPG, short for literary role playing game, is a literary genre that combines science fiction, cyberpunk, fantasy, and MMO gaming. The genre wraps all of these together and gives us an awesome virtual world full of references to online gaming. In keeping tradition with MMOs, LitRPG books like “More Than A Game” put the main character through quests to level up and even become the hero of the story. Quests are an essential plot device in LitRPG books.

The basis of LitRPG has had its roots in popular culture since the 1980s. Movies like Tron and The Last Starfighter expanded what video games could bring to the world of entertainment. The 1990s brought about a rise in online games such as Ultima Online and Everquest. As online gaming grew, so did its main target audience. With the target audience of online gaming working full time jobs and starting their own families, some didn’t have the time to play online anymore. That’s where LitRPG comes in.

An interesting aspect of LitRPG as a genre is that it is easy to get caught up in the action even if one has never actually played an MMO before. In “More Than A Game,” the main character is a tabloid reporter who writes about pop culture. He never dreamed of getting into virtual gaming. However, once he’s in, he’s hooked. Look, I played WoW for like 5 minutes before I decided that I’d rather watch TV. Those MMOs are endless, so what was the point in me playing if I wouldn’t be able to reach a higher level? LitRPG takes care of those by using the main character as a device. Once reading it, you become the hero! Readers go through the virtual reality space through the eyes of the main character and experience all quests as if they themselves were in the world, just like countless other books!
Another interesting part of the genre is how easily it divides both the real world and virtual world. The real world is similar to the one we occupy now, where no fantastical beasts or thrilling quests ending in possible death occur. Once in the virtual world, all of the rules from the real world are tossed out the window. The only rules that matter are the ones the developers of the world wrote.
Like other genres, LitRPG’s main goal is to immerse readers into an environment they typically wouldn’t be in. This specific genre does it by using gaming terms like NPC, quest, levelling, grinding, and so on. By the end of a book, gaming terms are engraved in the reader’s brain even without having touched a computer!

LitRPG is considered “active reading” as much as any other genre. It’s just another form, extension, and dimension of active reading. It sparks a mental experience and transformation.This burgeoning genre is finally revealing itself to the world outside of the gaming community thanks to publishing houses like Litworld. Series like Fayroll and Project Chrysalis are paving the way for non-gamers to get into the new virtual world of literature. LitRPG fights to take its place both in the reading world as well as the gaming world.

Read Full Story >>
litworld.com
20°
9.0

Pocket RPG review for PS Vita | Gamingage

GA:
"As much as I love my Vita, even I have to admit there are a few areas in which the selection is a little less than optimal. Take dungeon crawlers, for instance. Even though a Diablo-like game would be perfect for the handheld, we haven't really seen any. There was Dungeon Hunter: Alliance at launch, and (sort of) Silent Hill: Book of Memories not too long after, but since then, it's been pretty much nothing."

Read Full Story >>
gaming-age.com
30°
7.0

Pocket RPG Review (PS Vita) - punkandlizard

Punk writes for P&L: "I’m not sure if Pocket RPG has completely won me over with regards to RPG’s, but it is certainly enjoyable and is perfect for people like me who have an interest in the genre and want to simply dive in and out in short cycles."

Read Full Story >>
punkandlizard.com