Congratulations - you just spent $60 to be a beta tester

Chalgyr's Game Room writes:

Developers are trying to do more than ever with the games they create. No longer are they putting together 8-bit titles with midi music and roughly eighty minutes of gameplay. They have online connections, save states, competitive balance, photo realistic visuals and sound tracks built on real music and voice acting. I get it - game development is complicated. There are more moving parts, bigger teams and tremendous goals to be sought here. This is why releases keep getting pushed back. Far from ideal, but from the gamer's perspective? Push the game back and get it right.

What is baffling is how a title like Driveclub can be pushed back a year and still be broken. How do titles like Halo: The Master Chief Collection manage to have their online so horrifically broken weeks later? Would Dragon Age: Inquisition have fixed its problems on the PlayStation 4 if not for reviewers before the game released finding the issues? There are varying degrees to thi...

The story is too old to be commented.
Playdor1443d ago

Yeah that's an interesting article.

TomShoe1442d ago

It's a very good article.

This is why gamers need to stop the "pre-order" and "Day one" culture, it only enables publishers to release broken games without worrying knowing that they already have your money. I've stopped buying day one altogether, and it's saved me a lot of regret and a lot of money.

Sadly, there are very few publishers nowadays where you can buy day one and be guaranteed a great product.

1. Nintendo
2. Naughty Dog
3. Rockstar

chilopirrin1442d ago

well... i agree partially with rockstar, that´s because gta online even with the re- release does not work too good a after a complete year and i don´t see a lot of reviewers pointing that in their reviews, only the single player portion of the game is reflected in those reviews, gta 5 is a really special game, but gta online, well... where are the heist by the way? i will add kojima productions to your list

t1ckles1442d ago

I think I could agree with that list, but would also add Rocksteady Studios (Batman Arkham titles) and CD Projekt RED (Witcher titles) to the list of solid release studios. I am sure there are more out there, especially 'medium' studios, too large to be indie developers but too small to be a large conglomerate.

It may just be me, but I am seeing a big trend in the AAA games (or highly hyped games) area where it really feels like the development studios and the publishers just don't care (DriveClub anyone?). I can say that while Dragon Age: Inquisition is by no means "perfect" and bug-free, I was utterly stunned at Bioware/EA's response to the reports early access gamers and reviewers, and they had a day one patch ready to go, addressing a lot of issues. Not something that you see out of EA. Weeks after DA: I's release I still marvel at how solid the game really is for being a triple-A title; definitely not the norm these days.

cfeste1442d ago (Edited 1442d ago )

Well said! I too have stopped buying preorders. But i also don't play games that require constant internet connection.

The 10th Rider1443d ago (Edited 1443d ago )

...Or more if you bought the obligatory season pass.

halfblackcanadian1442d ago (Edited 1442d ago )

The first paragraph nullifies most of the following argument though.

I understand that developers sometimes unfairly release broken products with the knowledge that they can patch it later, but in many cases issues are found to be online in nature and therefore can never truly be completely circumvented prior to a full release.

Unless developers want to essentially release full games to the public (everyone) and allow weeks of testing then these issues will never be found (you would have to test with 100% of the people who would buy the product, which is impossible if only because a percentage will always be added when/after the product is released. See Destiny bundles)

The problem with the above is, in a game like Evolve, giving away the online component for extensive testing at (near) full online capacity (server-side) really only opens the opportunity for people to get bored of the product without ever paying for it (and not because it's not a good product, simply because it's been played extensively and, if this became the norm, there would always be another free thing to play)

I wonder what the PC community thinks of this topic, with games like DayZ having a very extensive (and paid?) Alpha and Beta phases before the product is even completed. This is an honest sincere (DayZ might not be the best example, IDK)

Offline games with issues? Yes, shame on the developer. Online games with issues? Sorry, but it's just not realistic for massive games to have all the kinks worked out on launch, especially with the breadth of options, matchmaking, cross-chat etc. gamers expect these days.

Chalgyr1442d ago

I'm not sure it nullifies the argument - if anything that first paragraph suggests pushing back if things look unstable. There's more moving parts, but development and QA teams are larger than ever (at least for non-indies) as well. Just because something is harder doesn't mean it shouldn't be done right, should it?

I do agree that it is harder for games with online focus but not impossible - not when so many games can get that component right and others can't, it makes you wonder why the "can't" failed. Matchmaking and cross-chat have been around since last generation. They're not reinventing the wheel here.

halfblackcanadian1442d ago

Fair. Nullify is a bit storing. I still think that these issues, outside of single-player campaign games, are hard-pressed to be perfect on launch.

Sure, there are games that have online components NOT broken, but those aren't the games that everyone is buying to jump online before anything else. Uncharted (to use a Naughty Dog example that @TomShoe mentions) won't have broken MP because the number of people participating will be relative to reasonable stress-tests that can be applied before release. How can Sony or Microsoft properly test Halo MCC or #DriveClub? When and how can they stress test millions from across the country/world trying to do the same things at the same times?

If anything developers should offer discounts to people who buy the product over the first 15 days (or something) even if only a digital incentive. Let me choose to buy early and essentially stress test the servers, but let me get a $10-15 discount because of that very thing.

Chalgyr1442d ago

It was interesting, because while I agree that there are almost bound to be day one or two hiccups, we just had someone remark that we shouldn't have waited two weeks to release our Halo review here:

The thing was, Halo played great online before it released. There were match times set up, reviewers had a chance to give it a go, but then it released and there were unfortunately issues. We decided instead of posting a review based on the pre-release quality of multiplayer, we would wait until after it came out. We then gave it a bit more time to see if it was going to get better. I am sure it will, but it has not as of yet so we decided to release the review.

I also agree with your sentiment, halfblackcanadian, that the early adopters should be the ones best taken care of. I saw that article I linked in my story about how Microsoft is planning to give a $15/15,000 credit rebate to anyone who buys Master Chief in December. We got ours as a review copy before it released, but I have to wonder how the most loyal Halo fans, the ones who adopted right away when things were at their worst day one, feel about that offer.

N4g_null1442d ago

Minecraft and lots of fps like quake 2 and 3 actually gained customers because of demos.

If a game is boring after beta then that game needs better gameplay. If you are a developer and you believe that then start saving your money you are about to be closed.

Games should not become bored after play. You should want to play it again.

I've never seen so many apologist. I'm starting believe we got a bunch of paid fans online. It would not be the first time this has happened.

GokuSolosAll1442d ago

Glitches are okay to a point. Even fun sometimes...but devs are lazy today.

mydyingparadiselost1442d ago (Edited 1442d ago )

I stopped buying most games, sans Nintendo titles, at release a long time ago, specifically when I got Skyrim on PS3 and experienced some of the worst problems in a game I've ever seen. I know, Bethesda and their buggy legacy and all, but it hasn't been much better with most other publishers and devs. I wait, at least a month or two and end up getting the game mostly fixed and for half the price. Until more people start refusing to buy at launch/pre order the quality of these games is just going to stay as it is, or get even worse.

Show all comments (19)
The story is too old to be commented.