"Dragon Age 2 was, for such an esteemed and historied developer like Bioware, a disaster. Not necessarily financially, but DA 2 marked what I consider to be the start of a decline of an untarnished RPG-making track record. Then along came the lackluster Star Wars: The Old Republic, a game that everyone (aside from EA and perhaps Bioware itself) knew months before launch was going to be a slow-motion train wreck of tons of bad design and business decisions, all stacked on top of each other. So, needless to say, I wasn’t exactly expecting much from Dragon Age: Inquisition. It promised an open world. It promised freedom of exploration. Mounts! It was so large it was going to include mounts! More companions than ever! Stronghold options! More crafting than you could ever hope for! And you know what’s surprising? For the most part, they made good on those promises. For the most part."