Sucker punch is working on a new game, and today new career opportunity ads indicate that it'll be on PS4 and more info.
So glad that more games starts to utilize physical based lighting!
Not 100% sure what that is. But as long as it runs efficiently then its cool. With limitations of consoles. Sometimes its just better to use prebaked effects.
You mean "with limitations of development." Consoles can handle physically baked lighting just fine if the developers make graphical fidelity a priority.
@inveni0 I agree consoles can handle physically based lighting, but obviously not under any circumstance. That goes for PCs too. As you said, it's a matter of priorities. Do you want better lighting or something else? I tend to think better lighting can really impress. Anyway, I'm kind of hoping for something else than inFamous from Sucker Punch this time. The inFamous games are awesome, but I wonder what else they've got.
Can't wait to see what Sucker Punch has up their sleeve this time
Could be a new Infamous? Sly Cooper? New IP? Any of them will be great.
New IP hopefully, then they can continue with Infamous
I thought it would be for PS3, I am so disappointed. All jokes aside. Anything made by sucker punch is a masterpiece to me. Theyre the best first party Sony own in my opinion. (Not including japan studio tho)
Second for me. After Naughty Dog
Santa Monica and media molecule are also there
Japan studio is on a different scale as far as I am concerned. They are massive and split into loads of tiny teams. Some definitely more capable than others. Naughty dogs definitely the best studio for sony at this moment in time. Releases fantastic games that look great and sells well.
New IP please
For ps3? Sony needs to stop developing for ps3. Its holding back ps4. No more cross gen multiplats!
yeah, Sony should just drop all those 80+ million ps3 owners because you say so
Probably a new Infamous game. Last year in an interview, they seemed pretty keen on continuing the franchise :)
I don't care about graphics after playing Infamous: Second Son, develop good characters and tell a good story instead of working on lighting so much.
Second Son and First Light were really good and with more experience under their belt their next game will be great.
If they can make the frame-rate smooth I don't care about the graphics anymore.
Agreed. Rather have steady 60 fps and decent graphics than great graphics with 30 fps.
Legend of Zelda OoT was only 15-20 fps in most parts. I wanna see some innovation like LoZ, shouldnt matter what FPS its in if it revolutionizes gameplay..
Graphically, I think ps4 games look good enough. The ps4 architect favours graphics over frame rate from what I understand. Seems like the clock speed of its CPU is a generation behind its GPU.
"Seems like the clock speed of its CPU is a generation behind its GPU." Wow. Just wow. The amount of ingorance left me speechless. Edit: Someone else, please. Explain what's so wrong about that whole sentence. I find myself incapable, because I don't know where to start.
As much as I love Infamous I really hope it's a new IP.
physically? dynamic? what are some examples of physics based lighting in comparison to dynamic?
Those are two orthogonal things to each other. Dynamic lighting typically refers to full shading and lighting of the scene in real-time, with minimal pre-computation. The contrast to that is static lighting, whereby offline processing of the scene is carried out to help reduce the real-time burden, and even has the potential for improving apparent quality far beyond what may be possible at real-time (e.g. ray traced light maps providing extremely high quality occlusion and shadowing). This generally applies to lighting and/or geometry that won't move though, which is it's primary limitation. Physically-based rendering (aka. 'PBR') is related to how we compute values for light interaction about the scene. Taking after the film industry, in the last few years the game industry have been moving towards treating light and materials in a more physically-correct manner. That is to say we want to be more accurate in calculating values for light reflectance (diffuse and specular) and refraction (scattering, transmittance, absorbance), although games focus more on accurate, by considering the unique micro-surface properties different materials may have, as well as better 'descriptions' for real-world lighting. Prior to this, being "physically-correct" was rarely tackled, relying mostly on artist-provided properties along with fairly simple shading and lighting, all of which can result in unrealistic and implausible results in varying conditions. The effect of moving to PBR means that instead of relying on artists to provide both light and material properties, more physically-plausible values are used by taking from real world data. This, along with more complex and accurate shaders, allows for greater control and realism, whilst also easing the development burden of content creation (search 'Quixel' or 'Allegorithmic Substance') because such data is effectively re-usable. That's a very simple explanation of it mind. If you want a more detailed explanation check the Marmoset website. http://www.marmoset.co/tool...
Edit:- Made a blunder :P * although games focus more on accurate reflectance than transmission,
Finally a good post on this site and no agrees nor bubbles. You should've thrown a X1/PS4 fit in there for blaze
Knowing what you're talking about is not allowed on N4G! All joking aside, good to hear. I spent a good deal of time researching and learning PBR workflows this past summer and I have to say that is one of the best summaries of physically-based rendering that I've seen. Biggest issue I've found so far with PBR is that until there becomes a standardized set of IOR indexes it's still quite open to the artist's interpretation of a material's reflectance values. I am anxiously awaiting Quixel to release their Megascans library for this reason.
Can't wait for this weekend. Sucker Punch always delivers.
Another InFamous would make me very happy! Then again, so would a new ip!
I'd love another Infamous. You can't have too much Infamous. It's the perfect game really.
New IP FTW
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