TouchArcade: I've been reviewing games for more than 15 years now, and one of the things that is still sometimes hard for me to sort out is how much value to place on creativity, or I suppose, how harshly I should criticize a game that lacks it. I don't think every game needs to reinvent the wheel, but I also think it's important that some games do strive to do new things. Otherwise, we'd all still be playing Pong and Space Invaders clones and nothing else. That said, a well-made game whose only real fault is playing it safe can still be quite enjoyable. Swords Of Anima [$2.99] is quite well-constructed, surprisingly so given that it's a rookie effort from a small developer. It's also a fairly rote take on the turn-based SRPG genre, so if you're looking for something that shakes up genre conventions, this one's probably not going to do it for you.