TouchArcade: 'Arcane Quest 2' Review - A Quest For Heroes

TouchArcade: Like any lifelong enthusiast of role-playing games, I've got a few memories that are embarrassing to relate in mixed company. Since we're all friends here, I'll let you in on one of them. In junior high school, or middle school as some of our readers might call it, our class planned a trip to one of the islands in the lake my hometown sits beside. It's kind of a popular beach for those who have the means to reach it, and there are even a couple of food stands and a vague attempt at a boardwalk. Well, everyone was pretty excited about this trip, and when the day arrived, people came with bags packed with swimming gear, water guns, and sports equipment for the park. My tight little group of RPG-loving friends and I had our swimsuits and a couple of Super Soakers. I mean, we weren't totally out there. But instead of bringing a volleyball or anything like that, my good friend had Milton Bradley's HeroQuest board game tucked under his arm. We spent a good portion of the day sitting in the park beside the beach, making our way through a few campaigns.

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