"As someone who doesn't need the latest bells and whistles to have a good time, these were often the most interesting and exciting things to play because they took risks and tried bizarre, unproven formulas. Unfortunately, they're much fewer and further between these days, and when they do appear, they're slammed or ignored because they aren't as shiny as triple-A releases.
Escape Dead Island is a perfect example of the kind of mid-lister that I'm referring to. It's narrow in design, limited in its features, and clearly does not have a huge budget. That said, it stays focused on what it wants to do and offers things to chew on for players who've acquired a taste for something a bit different."