"The Far Cry series has come a long way since the days of Jack Carver and genetically engineered monsters. He was a game protagonist from an earlier time. He had a dark ex-military past, his goal was to rescue a damsel in distress, and the islands where he plied his trade existed solely to serve the the relatively novel for the time open-world structure of the missions.
However, in Far Cry 2, Ubisoft decided that the real star of the game should be its setting. What we got from that was a game with many possible protagonists; an attempt at a socially conscious story involving African genocide, arms dealing, and blood diamonds; and a wonderfully atmospheric African setting. There was a functioning ecosystem, day/night cycle, and varying weather. The setting was the star of the show, but the gameplay never quite achieved the same degree of quality."