History Lesson: Shenmue

One of Shenmue's great victories, despite its drawn-out development and expenses more intimidating than its hero's fixation with sailors, was that it never felt like the product of stats and suits.

It felt like an unflinching, near-suicidal labour of love, and those who didn't love it right back at least had to respect what it represented. This was Shenmue, and those were the rules.

That's a romanticised view, as Sega would have very much liked the project to rake in stacks of cash - hence Yu Suzuki's first sleepy concept of The Old Man And The Peach Tree morphing into the much more bankable Virtua Fighter RPG, starring frowny-faced Akira and a high punching-to-talking ratio.

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DigitalRaptor1357d ago (Edited 1357d ago )

It's always a pleasure to read a well written Shenmue editorial.

"So when Ryo left the Hazuki Dojo where his father had fallen and eased himself into the rhythms of life on the streets of Yokosuka, the industry had to stop to catch its breath."

This is EXACTLY how I felt when I first stepped outside the Hazuki Residence and the ambient music kicked in ( ) and I realised the feat. Quite literally breathtaking! DAMN that brings back so much glorious nostalgia. Shenmue really redefined what games could be at the time.

Always holding hope for an announcement of some kind, the latest of which, is the Game Awards/PlayStation Experience. *Fingers crossed*