Aonuma says Zelda Wii U’s visuals were inspired by Japanese animation

The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.

Producer Eiji Aonuma told Famitsu in an interview earlier this month:

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

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linkenski1329d ago

So it's gonna be all out anime now? I hope not. It always had some anime cliches and anime-esque styles but in a unique zelda-like way, especially before Skyward Sword. Please don't sell out on this one Nintendo!

Metallox1329d ago

It has always been about anime. A Link To The Past artwork is influenced by anime, but due to technical limitations it wasn't until Twilight Princess when that anime influence was noticeable.

Doesn't really matter.

Rute1329d ago

You think the anime influence in Wind Waker wasn't noticeable?

Reibooi1329d ago

I personally think it looks great. Probably my favorite
style since Wind Waker. It doesn't look flat out anime which is good cause it should still feel and look a bit like Zelda after all. The best way I can think of comparing is how Avatar The Last Airbender was CLEARLY inspired by anime but at the same time was it's own thing. This new Zelda has that kinda feel to it.

Conzul1328d ago

Wait so why we hatin on anime now?

3-4-51328d ago

A Unique Art Style + good music can make a good game great, or a great game legendary.

superchiller1328d ago

Looks absolutely awful. These cheap anime-style graphics are nothing more than a way to make the games far less demanding in terms of graphics, so they're run OK on weaker hardware. Wind Waker is a prime example, the cel-shaded graphics look terrible, like a bad cartoon. Seems like Nintendo always aims for the lowest possible effort when producing these kinds of games, very sad.

marloc_x1328d ago (Edited 1328d ago )

Like Gravity Rush?

Sad indeed..

remixx1161328d ago


Wow I thought gravity rush looked amazing for a handheld game, and at the time of its release , wind waker was the best looking game period and wouldn't be surpassed until shadow of the colossus hit.

Conzul1328d ago

Um, he was being sarcastic.

wonderfulmonkeyman1328d ago

Dude, you need to quit hanging around Nintendo articles and go back to sucking up to people like Pachter and Black Bond.
As things stand, you're wasting your time and everyone else's in the bargain just by being here.

Anyways, @ people who actually matter...

The graphics in Wind Waker were fantastic; an art style that went under-appreciated due to the fixation on realism at the time, which went on to become one of the most acclaimed Zelda titles in the series.
And for good reason.
If the new one has improved since the E3 showing, then I can't wait to see more at THIS year's E3!
Here's hoping, eh guys?

LaserEyeKitty1328d ago


remixx1161328d ago


Damnit now I feel stupid, my sarcasm radar was malfunctioning.

+ Show (3) more repliesLast reply 1328d ago
eyeofcore1329d ago

I see you can't read... Did they said that what you are claiming? No...

If you don't like Zelda then don't play it...

Concertoine1329d ago

Im not very well versed with anime, but i love miyazaki and the trailer immediately reminded me of Princess Mononoke.

ChickeyCantor1329d ago (Edited 1329d ago )

I feel like Aonuma isn't giving us different information. Zelda was always rather "anime" influenced. AKA JAPANESE ART.
But yeah they could have definitely drawn inspiration from Gibli studio.

masterfox1329d ago

Princess Mononoke ? da hell ? do you even watched Monoke? not sure if trolling -_-

mixelon1328d ago

It reminded many people of princess Mononoke, to the extent that many articles and videos comparing them were posted immediately after the reveal.

A Google search shows dozens of variations on:

colonel1791329d ago

I think the power of the Wii U influenced the decision. I don't think they could have gone with the E3 demo look and make a big open world in the console.

zerocrossing1329d ago (Edited 1329d ago )

Wait, what? What makes you say that? The E3 demo look is exatly what they are going with.

How weak do you think the Wii U is?


Oh, right. Yeah that makes sense. Pretty much forgot about that trailer.

mamotte1329d ago

I think he's talking about the first Zelda Video... you know, the one in the cathedral with the big spider.

mamotte1329d ago

So you really think that it's 3D it's heavier on the CPU/GPU? Man, do your homework. The model are 3D, but the texture management is different, actually, twilight princess and Wind Waker use the same graphic engine. And the latest Guilty Gear, and many other 3D games use Unreal.

ChickeyCantor1329d ago (Edited 1329d ago )

> I don't think they could have gone with the E3 demo look and make a big open world in the console

If you meant the original E3 demo, the latest one looks for more impressive.

Summons751328d ago

Or that was just a tech demo and you should probably just accept that as it is. Also Xenoblade looks wat better than that tech demo so no you're wrong anyway. I like this style. Gives it a fantasy feel.

OtakuDJK1NG-Rory1328d ago (Edited 1328d ago )

oh you mean the tech demo that was basically Twilight Princess in HD. Considering that they spider was a boss in the Temple of Time. And Aonuma stated in the past the tried an HD version of both Twilight Princess and Skyward Sword along side Wind Waker.

Nice try though

wonderfulmonkeyman1328d ago (Edited 1328d ago )

Well, we won't know that unless someone actually asks them.
But the current style they're using for the new one has so many little details that I honestly think they COULD have if they wanted to.
They just didn't WANT to.
Which is fine by me, as realism is quite over-rated these days.

colonel1791328d ago

By any means I am saying that the actual style is bad. Not at all! I actually love it! However, they might have decided on that stye so that they could make a bigger world and a better game than having HD textures and a lot of polygons for realism, etc.

After all, Nintendo knows their hardware the best and they are the best at optimizing it.

+ Show (3) more repliesLast reply 1328d ago
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