"Practically every role-playing game ever instructs you to save the world, but how many give you much of a world to save? Brilliant though they are, BioWare's contributions feel a bit boxed-in at times. Lightyears of vacuum handily explain away any complaints about cramped playable terrain in Mass Effect, but Dragon Age: Origins' mysteriously climb-proof piles of detritus and painted-on door handles stick out in a game that promises you the run of a continent. And Dragon Age II? Don't even go there. Poor, downtrodden Kirkwall is about as fun to navigate as a multi-storey carpark, not to mention lousy with bandit archers."