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When the pot calls the kettle black: 3D Realms and Duke Nukem Forever

Destructoid's Brad Nicholson writes: There was a point in my life where I was willing to be satisfied with the "when it's done" line in reference to the completion of Duke Nukem Forever. Duke Nukem has always meant something special to me. The original Playstation incarnation, Time to Kill, was the beginning of my personal exploration into the shooter genre. The title's irreverent social commentary and gore piqued my interest enough to continue to pursue other games like it.

I was willing to excuse the decades of delays by developer 3D Realms because of the special little gap in my heart filled by Time to Kill. Yet, the latest debacle in a series of debacles, idiocy, and delays has destroyed the patience that I once possessed. It is time for me to finally admit that 3D Realms is completely, irreversibly out of touch and incapable of putting Duke Nukem Forever out into consumers' hands in any reasonable or decent capacity.

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