David Cage interviewed by Obsession on the future of video games and more.
never liked his games/aka wanna be movies things ...He is completely unimagined guy and by saying these things only expose his ignorance about games....
I'm surprised he didn't say the future of video games is in the hands of failed film majors.
It sure isn't in YOUR hands, Dave, that's for sure.
I totally agree. A great majority of the new gameplay mechanics are coming from indie devs. They are allowed to take chances and make mistakes. They don't have publishers breathing down their necks. That's not to say all AAA developers are playing it safe. Many of them, like Insomniac with Sunset Overdrive or Naughty Dog with The Last of Us, aren't afraid to try new things. At the end of the day, a good developer is a good developer, indie or not. I love Cage and I hope to be playing his games for a long time.
Naughty Dog is an amazing developer, with at least 2 titles that I would consider to be clear GOTY winners (Uncharted 2 and The Last of Us) easily one of the best in the world, but I would never class them as risk takers.
Agreed, especially with Uncharted 2. Nothing unique about it, its just a mesh of countless other games/ideas. With that said, it is by far my most memorable PS3 game and deserves the Nobel prize for significant contributions towards awesomeness in gaming.
I fully agree with Perjoss .. Uncharted 2 and The Last of Us are good games but they're not a risk takers , the same can be said for GTA V and most games but the thing is a good game is a good game it doesn't matter if they're risk takers or not.
Well, trends are a thing. I'm sure that more games are good that take risks than those that don't. Kinda the backbone of the Xbox vs. Playstation thing in the first place.
They had Jak & Daxter, a very successful franchise. Then, they scrapped it to work on Uncharted. They had Uncharted, a very successful franchise. They pulled half their team off Uncharted to work on The Last of Us. Most AAA developers these days find a successful franchise and stick with it until it becomes dull. That's my point.
No that's not true David, Only Sony is promoting that notion due to AAA funding constraints
yet they have more AAA titles than the competition :)
I can't believe there are people out there foolish enough to agree with you...
For many core gamers this is true, but the casuals will always loves the call a' duty's
Agreed. The indie of today is the Naughty Dog of tomorrow
The indies are also the developers who'll survive if people stop pre-ordering and the AAA industry crashes. I fear we're getting closer to that point with each release like Unity or MCC.
I pretty much agree. We pay big bucks for our AAA games and we expect those games to work at launch. It sickens me when a firm like Ubisoft releases a broken game at launch and expects us to pay 60$ for it. I played many cheap indie games that played just fine out of the box. I don't understand why some AAA developers can't do the same thing. Not to mention the fact that Indies are bringing a ton of creative ideas to the industry something that most AAA developers lack in my opinion.
Just tell me when an indie makes Metal Gear Solid 4 or Shin Megami Tensei games and i'll be on board.... ......seriously, where are the great Indie JRPG's?
"......seriously, where are the great Indie JRPG's?" Hidden in the depths of gaming about 2 decades ago.
Indie JRPG's 2 decades ago? -_-; Indie games became a thing in the 90's with shareware games... ...although C64 had it's fair share of them floating about in the 80's if you wanna nitpick... what are these mythical Indie JRPG's from 2 decades you speak of? no, seriously. i wanna know :P
@contradictory Take your pick: http://en.wikipedia.org/wik... Depends on your definition of Indie really, but outside of the Japanese Nintendo, Sega, Capcom, Konami and Square ownage there were many smaller not well known developers pushing titles out back then. People didn't really acknowledge that back then, because things were a lot simpler. Games were games, didn't matter who made it or how it was funded.
SNES JRPG's were financed by the publishers though.. so no, those aren't really Indies :P my problem is that why the hell is nobody making another Earthbound or Chrono Trigger for 2015 with modern graphical fidelity? it doesn't have to be that groundbreaking graphically but even having 3D graphics in Indie JRPG's these days seems like an alien world to the developers... such a shame really.. the most recent JRPG that came close to recapturing the heart of the genre were Bravely Default and Ni No Kuni which were anything but indie (great games though)
nothing against indie games, but the future is not just in their hands, the future is in the hands of developers in general they all have potential to bring great games to different audiences
No it is in indies hands. They can take any risk they want. UBISOFT, ea, activision devs can't.
it really is. i know people hate indies but i guarantee the next big thing will be an indie (things like no mans sky). the triple AAA experience has become rinse and repeat for the last decade little has changed a feature here a feature there but mostly the same.
Whilst that is true now, if and when publishers put quality above maximising profits, it'll be a future all can benefit from.
The irony there is that a quality title will most likely maximise profits. :)
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