John Hight with Sony Computer Entertainment Santa Monica says that the maximum size of PS3 game downloads will be 10 times that of Xbox Live Arcade games.
as to how this is a good thing... i like my arcade downloads quick... and i really like simply being able to unlock my demos... these should not be long drawn out games with many many levels and branching story lines... just simple, fast, casual games... this is why i actually like the 50MB limit... keeps the games in the realm of pickup and play.
plus... more space "could" mean longer and more expensive development which would increase the price of the game...
If it's > 50 mb, it's usally a free demo (cool).
Anything shorter than 100mb, I'll pay for and it's cheap to download.
NOW, IF SONY WANT TO WIN THE ONLINE GAME WAR.
THey need to start talking about how DRM on the 360 sucks, like if you lose your HD and have just bought a load of 360 arcade games, even a month of owning the 360, how you are totally stuffed..
(I know as it happened to me and 5 hours cumulative on the phone, I gave up talking to MS).
If you would have acually called you would have found out that there was no need to call.Once you buy the game its yours,just go to the download page and download it again to the new drive.there will be no charge ....silly
Wrong.. Once you buy a game, it's playable by ANYONE on that console and everyone can use their online accounts to unlock personal achievements.
On another console, they have to play using your online account. That's how the game is unlocked. If you lose the game, you can re-download it but the system doesn't see it as the original download so every person can't use their own online accounts to unlock personal achievements.
In a family environment, it's a big thing as I often (used to) compete with the kids on many of the arcade games and that made it fun..
The DOA4 demo from live and that was ridiculously long on a cable modem. Nobody will ever want to download long files until internet connections become faster and cheaper.
Huh? Overhere in The Netherlands we have 20 Mbit lines for 25 Euro's. Or 6 Mbit for 15 Euro.
Fast enough for me
behind the rest of the world in fast, cheap internet access. There is a proposal floating around now that would provide free broadband for all and be paid for by the government, but it is slow getting off the ground. Nobody in Washington seems to feel that we need fast, free internet here.
i have 8 mb( thats 1 mb/sec/1000kb/sec) and its fast nuff.
i dont want free broadband because i already have it and all it means to my family is more taxes and we already pay a $hitload a year
Kudos to them.
Capt Chaos brings up a good point. I think Sony should have their servers keep track of what each account has purchased so that if anything happens to your hard drive or files, you can just re-download it for free (with a limit on how many times, of course).
does track your purchases so that you can download it as many times as you want (if accidently/purposely deleted)
They've already stated you can download games onto up to five systems, which would imply that they keep track of your purchases.
like iTunes music files. Sony doesn't actually track it (at least I don't think they do). I didn't realize Microsoft did the re-download feature already. Thanks, Eques.
i dont think that such HUGE games as galaga or defender can fit in 50 mb. i mean, they are HUGE, with big ass levels and killer detail. the next generation is actually in xbox live arcade! (note the sarcasm)
MS has the best compression software then any company in the world.
sony think that bigger is better. ALWAYS. it should be their developing motto. "Sony Entertainment: we make stuff bigger than the competition"
they have become the antithesis of japanese
I think this is just another case of Sony throwing numbers around to try and wow people. I believe that they full well don't expect any studio to make and "arcade" title that large. The time and investment would demand too high of a price for an "arcade" title. Not to mention where would all the storage and bandwidth come from to support that type of model if it became the norm. Sony supposedly is not charging for their network so either they would start spamming with ads or pass the cost onto third party developers which would in turn get passed on as increased game prices. Sony's stockholders wouldn't approve of them eating the cost seeing how they already take a hit on each box. I am not waving anyone's flag...just stating the obvious. If anyone wishes to say that I am full of crap then I would at least appreciate their explanation to where all the money for this network model will come from.
Its rather simple really. Make a game, put it up on the store. People buy said game for say 10 bucks and download it. Sony gets a % of the sale for handling the sale and bandwidth for the download and the developer gets the rest.
All I have been doing is listening to you Xbox 360 fans talk about how the future was not a new disc format but digital distribution. You then went on to praise MS for allowing you to download tv and movies including HD which is up to 5GB in size. Now your actually going to complain about Sony allowing smaller downloadable games up to 500mb as being to large?
PLEASE STOP THE HYPOCRACY!!!!!
a movie/tv show is watched and deleted... a game is kept on the harddrive (if any good) and replayed a lot... you are comparing apples and oranges.. please stop
I was comparing the size of the download over the internet since that was what was being said. However I guess with only the ability to have 20 gb max on the 360 that would be a big concern, however since the PS3 allows you to upgrade to any size standard 2.5 SATA hard drive its not really a concern now is it? So again I am sorry that the 360 limits you in the size of download to 50mb and HD size but don't come here and try and convince me that this is some how a bad thing for Sony and the PS3.
This site has gone way down hill, the fan boys are everywhere...
What possible reason is there that this is a bad thing? 500meg is the limit, not the requirement...JUST THE LIMIT!
So if sony had said a 25meg limit...then it can be guaranteed that the fan boys would say this was waaaay too small....the bigger the better!!
But no, we get comments like..."oooh...50meg is just right for me!..." or "sony are just trying to be impessive with big numbers....boo hooo"
Fanboys...who needs 'em. Go play in the road (dont cross it or mommy will get mad...you know she will!) and play chicken with the cars
I think it's just sony trying to sound big so they can try and sink MS like they did sega.
they needs to learn talk is cheap these days, and people are more of the "put up or shut up" especially with sony at this point.
lets think about it, a ~50 meg game cost a few hundred thousand and results in a 400-800 point purchase(~5$), so something 10X that size will cost what to develop and cost how much to DL?
Woah woah...what happened to not being able to download games, due to slow internet speeds? People criticized my digital distribution theory, but now that Sony is doing it, its all fine and dandy? Like what the hell, some say MS fanboys do that, well Sony fanboys are no different.
Good thing for developers though, it doesn't seem like there aren't many limits to size of files for Sony developers.
Btw, im supposed to have 16Mbit connection, but my stupid ISP is effin up, getting my money back.
Even if they dont make 500 mb arcade type games at least there is no problem with the siz elimit such as the 360's 50mb, so i am on sony's side on this one, at least there is no limit, ms screwed themselves in the foot becuase they didnt include the hd and dev's are forced to make simple games at 50mb, so good going sony.
the 50 mb limit has nothing to do with harddrive space. MS put the 50 mb limit on because they wanted any arcade game to be able to fit on the 64 mb memory card.
500mb... lol just like the way blue-ray led to all these cruddy games?
maybe they should just start by making a decent game and not worry about it's size...
This is a good thing, restrictions arent something to celebrate.
I mean personally I like the style of the Arcade games on Live....they are simple games that I play for 10 or 15 minutes just to pass the time here and there, nothing too serious....although some of them a lots of fun and addictive.
What I don't understand is how anybody can say this will definitely be a bad thing for Sony?.....yeah, I understand that it could have some negative aspects like long download times and maybe end up costing the devs/consumers more than usual, but if Sony wants to let dev's create bigger or "more in depth" type of Arcade games then thats fine.....M$'s style of quick "pick up & play" type Arcade games is just fine also.....there is such a thing as two different visions that are both great in there own way -So why don't all the Xbox fans just wait and see, before saying it will fail?....of course Sony has alot to prove when it comes to online, stop looking at everything so one sided, even if this works out well that doesn't neccesarily mean its better, but just remember it is possible for Sony to have a successful online service thats different from XBL as long as its a reliable one....and I for one hope it will be "different" from XBL so we can enjoy both visions.
I agree with the top of your post.
Tittles like Small Arms and" Luminus Live" are fun games and are designed to be simple and fun; anything more than that would be a bad disc sized game that will almost cost as much.
does this mean we're acutally gonna see tobal #2 come stateside. If this means that we can acutally start seeing games that never made it state side then i'm all for it. And people stop complaing about long load times. am pretty sure all of us have that one limewire porn file that took an hour to download. that about avg for a 500mb file. one hour is not alot if the games are gonna be fun or games that we might of missed become availible now.
with 500mb I can download it if they post it on PSN
Some people think of negative crap no matter how good it can be.
Does it say ALL GAMES WILL BE 500MB?
Does it make more since that a 60GB HDD will have the ability to store that many games?
Can you imagine how fast X360s' HDD would fill up with a 500MB limit?
~10 games tops woohoo!
SO! The conclusion. Yeah it's a good thing there CAP is 500 and IT WOULD BE A bad thing if there MINIMAL cap is 500. Let's see that superultra Flashstyle game that ends up being 500MB.
From a business perspective this makes a lot of sense. Small companies will be able to more easily create full length games. Not all studios can get their games published. Sony is giving them the means to create games without hancuffing them with size requirements. In the end it will benefit everyone. Sony will lure more companies with the higher file sizes. PS3 owners will get more variety in the download selection. Companies will get greater creative freedom with a large file size. Even 360 owners will benefit because Microsoft will increase their file size to compete with Sony and give 360 owners more variety as well.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.