Excerpts from the Interview:
VB: You still have no urge to move to other game platforms?
TP: No. There are always opportunities, since we are independent. But for this generation, we are focused on the PS 3 and the leading edge.
VB: So the new office doesn't mean you will try to do an Xbox 360 title out of that office?
TP: We aren't saying what they are working on. But we have said they are using tools that we have developed here in Burbank to make games.
VB: How are you going to make Resistance 2 better than "Gears of War 2"?
TP: (Laughs). I wish I knew more about Gears of War 2. I saw their trailers and they look great. I don't know about the features. What we have talked about with Resistance 2 is the huge single-player campaign with a much greater scale than what we have been able to pull off before. I am talking about the size of the enemies, the density of game play, and the overall scale of the story as well. That scale is paralleled in our multiplayer mode. We can have 60 players online at the same time in competitive mode and eight players in cooperative mode. It has a separate campaign with its own light story, with features like multiple classes, character progression, and persistent rewards. It's a big game.