Brad Gallaway reports:
''So, if you're a developer who makes kids' games and you're reading this right now, let me just ask you… exactly what the f*** is the deal with the difficulty levels?
Do you have anybody even remotely within your target age range try these games out before you ship them off to retail? My guess is, probably not.
As the parent of a soon-to-be seven-year-old, I have an absolute hell of a time finding games that my son can play. Automatically ruling anything out that has language, sex or violence, the number of available titles is minuscule. Of that minuscule number of titles, the number of titles devoted specifically towards children is even smaller, and of that smaller number, the number that would be fun and appropriate for kids of my son's age range is practically nonexistent. I'm getting a little bit off-track here, but I think you get the point.
Anyway-difficulty levels, what the f***?