Next-Gen Write: Brick Bardo wonders how character can be maintained when it's reimagined in another format, and reflects on the work of the recently deceased International Superstar Soccer Deluxe producer Katsuya Nagae.
This might sound obvious, but when you make a game that's based on a movie or a TV show, your main aim with the characters is to create a 3D model that looks as similar to the source material as possible. The model and the textures (the skin, face, hair and so on) become a huge part of how that game is perceived. If you've seen the recent CG movie Beowulf you'll know that Angelina Jolie's face has been recreated unbelievably accurately. I don't know if the effort involved was worth it, but it's very impressive.