FIFA 15 appears to block users on PlayStation 4 from playing it through the Share Play feature.
EA are such tied arses
Tied to what?
Think he meant.. Tight
And to think Xboners believed Microsoft was gonna let them share full games downloads with up to 10 people. Like if publishers were gonna let that happen.
I doubt EA has anything to do with this issue. The author might have reached out to EA itself for confirmation that this was an intentional change, rather than just a bug for Gamespot. ...Especially since the author's site only leeched the original article, and didn't follow up on Gamespot's update that says that the feature actually works for other people.
R.i P. Share play
Because of FIFA? Stop trolling please Shareplay is alive and well whether you like it or not. P.S Going to check on that right now. Edit: Yep I just let a friend of mine play Escape Plan. Shareplay is alive and well. :) @Heavenly Your wrong about that. Most games will be allowed to be share played. The feature is far from dead. Something that you want to happen but it won't.
Major publishers are gonna start blocking it on every new game Sony should have made it mandatory
It works with pro evo which is the better of the 2 football games this year.
Certain companies may start blocking shareplay, but can't speak for the whole industry just because a few want to be difficult. Saying things like R.I.P. shareplay and being all dramatic is just ridiculous.
@Silly That's correct. There's bound to be more firms that block this but the majority won't. The feature will not die like some people are claiming I dont mean to start anything but doesn't anyone think that Sony denying EA Access had something to do with this?
Yeah I have share played DriveClub the most, yesterday was with some friends sharing Diablo 3 and Destiny which are both Activision published.
@MasterCornholio I would not be surprised if more and more publishers start to black it. I don't think Sony will for their own IP's but I see some of the 3rd party IP will start to block it. The 1st was COD now Fifa and im sure more will follow. Its a same as its a great idea but we will have to wait and see what happens over the next few month.
Escape Plan abd Driveclub are published by Sony. Worst examples ever.
There is a pretty good handful of games that doesnt allow share play http://www.gamespot.com/art... Who knows how much more will join the list so right now it doesn't look bad but it also doesn't look that good either
why would sony make it mandatory? it is up to the publisher as it should be. i think it is their loss because that could mean potential lost sales but to dictate they have to implement it in every games would simply not work.
This function was dead the moment Sony let the developer had the option to let their game support it.
It was a fatal mistake on Sonys part to leave it up to the publishers. Already has a one hour limit before you restart the process and the sharing player has to be at his or her console. Greedy companies eventually get what's coming to them and EA is no different.
Greedy companies? What do you mean? So EA decides to opt out of a Sony feature and that makes them greedy? I don't get why you say that.
You're whiny cause they blocked share play...boo who. Get over it and stop pointing fingers. How old are you 12?
You really think publishers would allow Sony have their games playable for free?
It's no different than sitting a friends house playing on their console with them. So yeah, I do expect them to allow it.
That's how it's advertised, but it's not how third parties see it. They see it as a way to have games accessed digitally w/o other consumers buying it themselves. This mentality is going to happen more down the line.
@BluFish Core ideology, but different situation. Publishers can't control a friend showing off a game cause it's privacy and discretion of the owner. When Sony decides, "Hey let's make it a feature." That now becomes a public viewing of the publisher's license. Why do you think Sony threw out there, "It's up to the publishers to use it"? It wasn't them being nice, it was them staying away from a lawsuit by publishers cause if Sony made it manditory, legal would be all over this.
Well it works fine for me at the moment..
The error reads "content not possible in your region". This could have various reasons ... not necessarily because EA blocked this feature. This is usually the case if content from another country is viewed and blocked by the DNS or proxy. This has nothing to do with Shareplay. I'd guess as long as you use the account in the same country it should work just fine. The "error" is true for any media service across borders (e.g. Hulu, Netflix, etc)
Ai Ai will happen more often I guess. To bad cause its a cool feature. But I get why developers don't want this in their games.
FIFA 15 is blocked not because of the loss of sales (although it may not have helped that either) but because the SharePlay system is allowing far too many people play the game and not enable them to do hugely profitable microtransactions that EA have turned into a cash-cow with FIFA games. The entire business model for FIFA is to sell the game to cover the costs of development and licences with a base profit, and then vastly increase those profits through the use of microtransactions within the game. By allowing Shareplay they will probably have seen a small increase or decrease in game sales, but the microtransaction sales being hampered aggressively as more and more players decide to forgo owning a copy or selling their copy to make use of a friends, and contributing nothing to the microtransactions as such. It is also worthy to note that the average price per unit of FIFA 15 PS4 edition on eBay has dropped in value over the past 2 weeks which typically suggests a sudden increase in the number being sold and a low demand from people wanting a copy. EA are monitoring second-hand sales and if they see people offloading the game in greater numbers, microtransaction sales falling quickly and yet the number of people gaming is still relatively high (and putting demands on their servers), but done through Shareplay that offers no microtransactions, rather than via a legitimate retail bought copy, then there is a clear profit issue here by allowing Shareplay to operate on the game. I would be surprised to see any developer allow Shareplay if they offer some form of Microtransaction business model built into the game (which may be why COD:AW was also Shareplay blocked, because of the microtransaction DLC) because the publishers and developers rely so much on them, taking a game that may turn a profit, to a game that turns in a huge profit. Add to that the fact that some gamers are now offering Shareplay time at a price, whereby they are asking for money for 60 mins of game time, and suddenly the publishers are seeing gamers profit from their games rather than they are and the portcullis drops down and nobody is allowed near Shareplay! I predict a year from now, provided no legal issues come about regarding Shareplay involving legitimate piracy, rental concerns or copyright concerns, that the only companies that make full use of Shareplay will be Indie developers or small studios working on a shoestring budget that rely on Shareplay to spread viral interest for a title that doesn't have the marketing budget of a AAA studio to get multi-million sales. Whether a lack of AAA title Shareplay will bother people is up to each gamer. But I believe that is the future for Shareplay, an Indie marketing tool that is ignored by a majority of big-budget AAA publishers, especially those that offer microtransactions as their core business model.
All Sony's first party games will support it and if they have any sense they will create games to take advantage of it. As for microtransactions, I don't use them any way, so whether I shareplay or not they make no more out of me and Imagine it's the same with the people they think their missing out on. If people are trying shareplay with a game that means they are not buying it straight away, so the publisher makes no money anyway, even on transactions. They just don't understand it at the moment and are hitting the panic button. If studios did it right, they could actually allow shareplay on just one occasion, or for one level, this would act as a demo, cost them no money and actually increase sales, unfortunately, gaming publishers like EA don't really give a crap about the games to be honest, it's all to short sighted with them.
Well said and i agree
EA would block people sitting on a couch next to each other if they thought they could be losing money on it. You would think EA would learn, they jumped into bed with Microsoft because they ignored gamers opinions, lost themselves sales with Titinfall being on one console and the company they jumped in bed with can't even sell more copies of their most popular game. It's almost as if the PS4 succeeding is beginning to annoy EA.
I'm pretty sure Sony was pressured to have it optional. Companies just like EA do not like to have free versions available to anybody.
Sony will be annoyed as the Share play ad shows em jumping into fifa 15
Publishers trying to minimize Shareplay and maximize profit as was expected. They love taking power away from consumers. Seriously Sony should really take a stance on this and fight against those publishers. In anycase as long as i can shareplay with first party titles (which for the most part seem to be of the best quality anyway) then Shareplay is stil the awesome feature it is.
If Sony forced them, by 2015 you would have to buy an Xbox One or PC to play FIFA 15, Call Of Duty, Battlefield and many others that won't take kindly to being dictated to by a hardware manufacturer that they should make their games free to a large number of people who haven't purchased it. They will just take their business to PC and X1 and push all PS4 marketing onto those platforms and hope the consumers follow them.
GDI! Just let us use the feature!
Another one bites the dust.
Why does it seem like you're happy about it?
It's easy to blame 'greed' for companies not wanting their games on sharePlay. But if it negatively effects sales, why would they? At the end of the day it's ALL about Sales. Sony included the feature because they think it will help sell consoles (after all, you need two devices in order to take advantage of it). EA thinks that supporting it might mean more PS4 owners can play their game without ever paying. You can argue that supporting the feature would lead to more sales as people who try may be more compelled to buy. But I think studies on game demos show that to be false in many cases.
I think it's really too soon to say if SharePlay is having any affect on sales whether negative or positive. The update came out just last week after all. More importantly though is how these companies perceive SharePlay as a threat to their bottom line. EA thinks everything is a threat to their bottom line, so it doesn't surprise me that they would opt out of shareplay. Ubisoft has a couple older titles in there, but that may just require an update. I think time will be neccesarry for Sony to show any kind of result on how well SharePlay affects sales. Games that allow it may see a longer run at retail/download if they allow share play as people try it out on their friends PS4, which would mean positive results. OTOH, if long term sales stagnate rather quickly(after the first couple weeks), then it's possible that shareplay could have a negative affect on sales. Same was true with PS+ in the beginning. It took some time for Sony to show some positive results for publishers to really get on board with the service, but overall it turned out pretty good. What I believe though is that bad games will see a negative impact on sales because of SharePLay, whereas good games will see a positive affect on sales. Go figure. So shareplay may become the new embargo process for publishers. If the game sucks, they withhold it as long as a possible(or forever). If the game is good, then sales may see an increase. What I believe more though is that publishers should take advantage of the feature, and maybe make special parts of the game for people to do share play with. Like the first couple levels or something like that. It's a cheap and easy demo for the most part. Otherwise, the hour long play time isn't exactly ideal for playing a full game anyhow.
So are you saying that just because Sony is offering SharePlay, that publishers should risk their sales for the sake of research? Why should publishers assume all the risk while Sony gets to use this as an exclusive advantage? Why should Publishers invest extra money to make SharePlay specific versions of their game?if you were a publisher, you'd rather just make a traditional demo available. There's already data that suggests that demos negatively impact game sales in many cases. There's no reason for publishers to assume that giving people the ability to play through the game in its entirety, without paying anything, would be any different. What I suspect publishers like EA are doing is sitting back, and watching to see how SharePlay effects others... and they'll use the data they collect to decide if they want to participate in the future. That's a perfectly reasonable, conservative approach. The onus SHOULD be on Sony to prove this services value. In the mean time, we are all still free to try games through local co-op...
Nope, not suggesting that at all. What I'm saying is that there is no significant data to say whether or not share play will help or hurt sales. Publishers don't have to put their games on the line to perform such research, it is within their discretion for them to wait on other pubs/devs to take the chance on that. What data is there that suggests that demos have a negative affect on sales? I'd like to read that. I can see why it would for a bad game, but for a good game, it can actually help sales. Demo's are a marketing tool, and they've been used for decades to help promote the sale of a game. Otherwise, you're suspicions are pretty much what I was suggesting, and yes it is perfectly reasonable.
I can really see this feature being only for Sony's 1st party games. No doubt that more and more publishers and even some developers are going to be blocking this feature. It's a good idea, but if devs are so against used games you think they'll be on board with this?
The companies who will be repeat offenders of blocking the feature will be the ones you would expect it from the most...Ubisoft, EA, Activision. Seriously I'm so tired of hearing about these three companies when it comes to gaming, they do absolutely nothing to advance the gaming experience at all in fact they do everything they can to hold it back in some instances. All the ConsoleWar drama and nonsense needs to really kill over already and gamers need to start focusing on what's really important as a unit...these developers and publishers. The state in which games are being pushed out the door in now is pretty unbelievable across ALL platforms not just one that's unthinkable when there are games trying to ship with a 30 dollar season pass asking you to ultimately shell out 90 dollars for a unfinished product that 'We will Patch Later'.
I can see more and more devs doing this......why would they give you their game that they worked hard on.....for free?
Because, the whole game is not free? It's like a hour demo with features unlocked. How is that going to lose any company money? if anything it will gain them sales. I swear it seems like most of the people that are commenting here are against Shareplay or want to see it fail or something. It makes no sense.
After your hour is up, you can pick up where you left off... It's quite different from a demo... And why would publishers prefer this over a traditional demo? At least with a traditional demo, they control what the gamer will experience. They don't have to worry about the impression a 720p, 30fps, potentially laggy experience with their game will leave. People who are so gung ho in support of SharePlay ignore the fact that publishers assume 100% of the risk. It's Sony's responsibility to show publishers why SharePlay is good for business. It's not reasonable to expect every publisher to immediately see it as worthwhile to support.
Actually there is a debate raging at the moment that the reason Call Of Duty sales are lower on PS4 than X1, even though there is double the number of PS4 units, is because a lot of gamers have held off purchasing it and instead trying it out on Shareplay first, and being put off making the purchase. If sales of FIFA15 have suddenly dropped (and EA will know this) in a similar fashion then clearly they consider Shareplay a bad idea for them. If anything, this benefits smaller studios with small marketing budgets who rely on viral marketing to get them noticed, and as such Shareplay is an idea way to get new gamers to try and then buy than having to go through the Demo protocols that Sony and Microsoft have. On the flip side, AAA titles who can market heavily and sell in their millions per title, have literally NOTHING to benefit from allowing free rental of their games through a friends console. The problem of Shareplay from a Publishers viewpoint is, they are allowing their games to be rented out for 60 minute installments and they are gaining nothing from it, but more likely to lose sales. And its ok saying "They will get sales from Shareplay" but apparently a game with no demo (or shareplay) can sell 20% more units than a game with a demo! It is why demos are a dying breed in recent couple of years or so, and why they are against Shareplay. Because for every person Shareplay converts into buying, they are probably turning away 2 or even 3 impulse buyers! Overall it is a net drop in game sales.
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