Should Games Skip Cutscenes Altogether?

An article by Nathan McMinn.

Videogames as a medium for storytelling have often taken cues from movies, and the clearest example of this is the use of cutscenes.

Nathan asks, should games skip cutscenes altogether?

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Relientk771347d ago

No, but give us the option to skip the cutscenes

I hate when there's cutscenes and you can't skip 'em

Playdor1347d ago

I actually do find long cutscenes irritating, especially when they contribute to the story and must be seen.

Ezz20131346d ago (Edited 1346d ago )

One of the reasons why i love Naughty Dog is because they always give me the option to skip cutscenes when i want andthey never long
2-4 minutes max

camel_toad1346d ago

Ha one of the worst things a cutscene can do is give you a glimpse of some collectible item or a goodies chest. They HAVE to know that it pulls the players attention away from the cinematic and right into the addiction part of gaming.

opoikl1346d ago (Edited 1346d ago )

What Naughty Dog does is the best option IMO, where you can pause and select "resume" or "skip". I hate it when I get a new game and I accidentally skip the first cutscene by pressing start. There has to be a pause screen first.

freshslicepizza1346d ago

sometimes they are used to hide the loading but i agree, give us the ability to skip

Funky Town_TX1346d ago

I wish all games would let you skip. I think some dev load the game in the background while the cutscene is on.

XiYakushijuAkeginuXi1346d ago

Anything over those horrible long elevator rides

Pandamobile1346d ago

You guys are going to make the teams of animators and designers terribly sad when you skip over a huge chunk of the effort that goes into modern games.

MSBAUSTX1346d ago

I agree that you should have the option to skip the cutscenes but if games start omiting them I wont play them. The story is one of the biggest reasons for me playing games. It is almost a reward to get to the next cutacene.

gamer4lifeyo1346d ago

I don't understand why this even being brought up like it's a bad thing. If done right cutscenes really pull you into the world IMO. I couldn't imagine the last of us with no cutscenes.

SPAM-FRITTER-1231346d ago

Every game needs cutscenes but when they are forces on a reload it's pointless. Nothing worse than dying and having to watch the cutscene again before you can retry the mission.

+ Show (4) more repliesLast reply 1346d ago
telekineticmantis1346d ago (Edited 1346d ago )

With the way journalists handle Nintendo with kid gloves, and the tone of this article, I'm starting to get the feeling journalis5s, don't give a crap about story. I in many cases, cant even play through a game, without the protagonist having an atleast somewhat suffisticated Identity, and or, a reason to be playing the game, going through its journey. For instance, the witcher doesnt have thee best combat in the RPG genre(pretty darn close), but it's dialogue and story concepts, are almost movie level.The combination of its positives make it one the early 2015 games I'm most excited about.

badz1491346d ago

I don't think that I'm the only one but I love cutscenes. but they should make it skippable after the first time, though.

OtakuDJK1NG-Rory1346d ago (Edited 1346d ago )

if it not story progression dont do it. I hate seening cutscene for just characters talking. Do that it gameplay.

But for story progression cutscene is great thing.

Summons751346d ago

I liked the old style of needing to sit through them the first time but having an option to skip second time around. Even just an option to pause the cutscene and skip would be nice. I love cutscenes if the story is good so I have no problem not skipping but going 2-3 times through when the second and third I want to really just play makes me want an option.

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