An article by Nathan McMinn. Videogames as a medium for storytelling have often taken cues from movies, and the clearest example of this is the use of cutscenes. Nathan asks, should games skip cutscenes altogether?
No, but give us the option to skip the cutscenes I hate when there's cutscenes and you can't skip 'em
I actually do find long cutscenes irritating, especially when they contribute to the story and must be seen.
One of the reasons why i love Naughty Dog is because they always give me the option to skip cutscenes when i want andthey never long 2-4 minutes max
Ha one of the worst things a cutscene can do is give you a glimpse of some collectible item or a goodies chest. They HAVE to know that it pulls the players attention away from the cinematic and right into the addiction part of gaming.
What Naughty Dog does is the best option IMO, where you can pause and select "resume" or "skip". I hate it when I get a new game and I accidentally skip the first cutscene by pressing start. There has to be a pause screen first.
sometimes they are used to hide the loading but i agree, give us the ability to skip
I wish all games would let you skip. I think some dev load the game in the background while the cutscene is on.
Anything over those horrible long elevator rides
You guys are going to make the teams of animators and designers terribly sad when you skip over a huge chunk of the effort that goes into modern games.
I agree that you should have the option to skip the cutscenes but if games start omiting them I wont play them. The story is one of the biggest reasons for me playing games. It is almost a reward to get to the next cutacene.
I don't understand why this even being brought up like it's a bad thing. If done right cutscenes really pull you into the world IMO. I couldn't imagine the last of us with no cutscenes.
Every game needs cutscenes but when they are forces on a reload it's pointless. Nothing worse than dying and having to watch the cutscene again before you can retry the mission.
With the way journalists handle Nintendo with kid gloves, and the tone of this article, I'm starting to get the feeling journalis5s, don't give a crap about story. I in many cases, cant even play through a game, without the protagonist having an atleast somewhat suffisticated Identity, and or, a reason to be playing the game, going through its journey. For instance, the witcher doesnt have thee best combat in the RPG genre(pretty darn close), but it's dialogue and story concepts, are almost movie level.The combination of its positives make it one the early 2015 games I'm most excited about.
I don't think that I'm the only one but I love cutscenes. but they should make it skippable after the first time, though.
if it not story progression dont do it. I hate seening cutscene for just characters talking. Do that it gameplay. But for story progression cutscene is great thing.
I liked the old style of needing to sit through them the first time but having an option to skip second time around. Even just an option to pause the cutscene and skip would be nice. I love cutscenes if the story is good so I have no problem not skipping but going 2-3 times through when the second and third I want to really just play makes me want an option.
It don't matter I skip them when I can!!!! I think it could drive the cost of games down, but we all know if they remove them cost of games won't go down lol
Only thing that's bad about Nintendo games is that it's only gameplay with no story. Games need at least a background story but if they make a bad story it can ruin the whole game. But if a game is multiplayer pvp only, it doesn't really need it since it's just the same thing over and over again.
I actually love cutscenes, I just don't like not being able to skip some of them when I replaying a game for the 4th time.
Big NO. I like cutscenes, especially cutscenes in MGS, UC, TloU, Yakuza, Heavy Rain, or DMC. Just...give the option like skip, fastforward, or backward for people who already watched the cutscenes or people who hate it.
Umm..no. Just have the option there and everyone should be satisfied
Mandatory for First play through. Skipable from the next onwards
*working on a cutscene right now*...
Jrpg such as final fantasy and lost odyssey needs those cutscenes. But for a shooter or action games you should have the option to skip.
Metal Gear Solid is the best example of not skipping anything realted to cutscenes ever. Those who can`t bear with amazing directing will loose the full package. Where is art in video-games going? Look at old school games and some new: Xenogears, Final Fantasy VI, Chrono Trigger, Metal Gear Solid, Demon`s Soul`s. The music and the story part makes it more than just mindless gaming for the simple minded. It`s pure art. I`m sorry for the people that is not able to see this, and I`m sorry there are so many of them. There is so much to experience.
Canary's guide to writing a headline for shitty hitbaiting articles: 1. Make a statement that is obviously incorrect, that anyone with half a brain would instantly recognize as profoundly and irredeemably stupid. 2. Add a question mark.
If there are going to be cut scenes, I don't want it to be 20 mins long. I want to play the game. The reason why games have cut scenes is to tell me why I am playing the game I am playing. A good example being 3d world. They notice Bowser kidnap fairies and follow after him. Because of that I have a reason to play through the levels. I don't like it when games put a scene of characters interacting to show me the environment. I want to explore that environment. Such as it stops me from playing and shows the environment and a character says "Whoa, this place is huge." Then gives me back control. I don't need them to tell me a place is huge. -.-
I love cutscenes. They get me excited about the game and make me want to play the game more. Games with no movies usually end up with little storyline.
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