Assassins Creed Unity has a tons of bugs and if Ubisoft PR is to be believed, it is AMD's fault. However, bad optimization for consoles and porting can explain the problem better.
Exactly lol. Stay classy Ubishit. The vast majority of gamers have seen the company for what it is. This issue one out of a huge pile. In a year or two when Ubishit gets the well deserved "worst company" win over EA I will smile.
Who will win the most broken games of all time award?! Ubibroke or Bugtheseda ?! what make me laugh though is that i own both AC:Rouge (ps3 got it early) and Unity (PC) and i'm loving AC:Rouge far more than unity
blame the one making the hardware you code your games on, not the one who badly code it! NICE one UBISHIT! when your game has unreasonable requirement on pc yet still buggy, and it's not even the best looking game out there, you're doing it wrong!
50k draw calls? Are they having a call per each vertex? Or some excentric manner to run shaders? Seriously, wtf? There are better ways to do that. Cracked me up on "resulting in texture/NPCs POOPING all over the place", though.
I agree on the Ubishit thing. But, isn't that only for american companies? I believe Ubisoft is a french company, so there is noway for them to win that award.
*When you point the finger Ubisoft, 4 fingers point back at you* Maybe you should start thinking about making a proper Assassins creed game and release it when its done, not just because its the month of November.
@skipppy Whose thumb goes backward when pointing, though?
tell that guy he's missing a thumb
His lack of a thumb would explain the lack of playtesting for Unity.
people using nvidia and intel cpu's are having issues too. same with ps4 and xbox one players. do they ever stop to think it's them? watchdogs ran like crap too so step it up ubisoft and start taking some accountability.
It was more extreme on AMD GPUs (which both the XB1 and PS4 are using) since the game was optimized and developed around Nvidia's tech. It is still bad coding though; they have only themselves to blame.
To me PR stands for Pretty Retarded, because every time I hear something from some PR clown-puppet, I lose a few brain cells.
Or maybe it's because Ubisoft is in a very reclusive deal to develop solely on Nvidia-PC systems which is very bad in general because modern consoles are AMD-based. However, the consoles themselves are optimized by their makers, Sony and Microsoft, AMD merely manufactures the chip. It's Ubisoft's fault for agreeing to such a bullshit-level reclusive deal to develop and optimize their games only on Nvidia-architect.
Yes, that's what responsible companies do, point the finger at others for their mistakes. I really used to like Ubisoft too. If it's down to select AMD card catalyst drivers why do the console versions run so poorly as well.
I read somewhere that the consoles use AMD cards, but I don't know for sure and that could be entirely wrong.
Both of them use variations of AMD cards, but drivers are manufacturer dependent so Microsoft and Sony do driver updates. I think Its safe to assume Ubisoft is full of it
Consoles don't use the same drivers, Nvidia GPUs also run the game like crap so Ubisoft better be ready to point more fingers.
Yes the console guts are from AMD, but that is no excuse. PCs have countless possible configurations so it's just not possible to test everything. But each console platform has exactly one configuration, so there is just no excuse for not having properly tested on those platforms.
They do use AMD tech, but they're a known configuration that hasn't changed since they launched so it really isn't an excuse with regards to consoles. Maybe the people are using the wrong type of electricity in their consoles eh Ubi?
A bad workman blames his tools.Ubisoft is the bad workman.AMD is their tool.
The game runs like crap because instead of making a solid game, Ubisoft chose instead to fill their world with 100's of pointless NPC's.
But the NPC's are all equipped with toggling Stealth Camo!! Easter Egg nod towards the Metal Gear Solid franchise?!?! /s
I think that is an easy excuse, the NPC's
So that's why mine runs like crap. Hardware I don't have in my system!
Well, they told me my amd 6950 couldn't run it, and from all the complaints I hear around here I'm doing better than most. There's definitely issues, but to my standards it's playable.
Did Ubisoft not even play their own game? Did they not print a disc, put it in their game console and turn it on? It's one thing to be a server issue, but the physical pieces that have existed for a year now? Ubi is a joke, soon they won't have any respectable devs left, they'll all have been poisoned by corporate greed and dishonesty.
Anybody think that MS might have paid Ubi to point the finger at AMD? MS must have had a lot of money to spare to sabotage THIS game.
Do you honestly believe that Microsoft would actually pay Ubisoft to do this? That's some seriously irrational thinking.
Sabotage a game that they themselves have chosen to bundle?
What the hell does Microsoft have to do with this?
Stop being an idiot. Microsoft is not going to pay money to wreck games how sad is it you believe that. Both consoles use a AMD CPU and GPU. AMD CPU's have been shown to be inferior to Intel CPU'S with frame rate. AMD graphic cards are fine, but they can overheat a bit more than Nivida cards and Amd are known to be slow with upgrading graphic drivers. Would i blame AMD nope i think thats a cope out from Ubi soft. I blame Sony, Microsoft for opting for a low clocked CPU and Ubisoft for releasing a poorly optimised game. They knew the game couldn't hit 30fps on either console, but they still released the game anyway.
The fact that everyone missed Red's obvious sarcasm is the funniest part of it all.
You forgot /s.
This is such Bullshit from Ubisoft! Why have they fallen so low? What happened to the Ubisoft that made Rayman and Child of Light, etc.?
*sigh* oh ubisoft... you've now resorted to blaming someone else for your failures? what about those people on PC who don't use AMD? is it AMD's fault then, too?
It's never Ubisofts fault right guys... SMH
So Ubisoft is blaming the hardware for the garbage they made? So who created the NPCs? Who rendered the environments? Who green lit the final product? AMD? Felix The Cat? The Hamburglar? I know what happened... Sponge Bob broke into Ubisoft's offices and churned out this turd of a game. That explains everything. Douchebags
It's an Nvidia Gameworks game, and Ubisoft is pointing the finger at AMD? Of course. And this is the same company that offered up 50 different excuses for why the game ran like crap before it even came out lol. Saying that the reason they lowered the res on the PS4 version was because of the CPU (lolwat). You don't get rid of a CPU bottleneck by lowering the resolution (which is tied to GPU-bound scenarios, not CPU-bound ones.) The main reason this game runs like trash is because of the excessive draw calls. It runs on DX11 on PC, an API that is suited for ~10k draw calls *at its peak*. This game offers in excess of 50k draw calls. The game is bloated thanks to all the pointless NPC's and possibly the excessive draw distance as well. This makes the game become incredibly CPU-bound, but the PC hardware can't fix this. Even people who tested it on an i7-5960x, overclocked mind you, were still CPU-bound. The consoles, especially the PS4, by nature has a very low-level, to-the-metal rendering API. But even with the massive amount of draw calls, the CPU and GPU are too underpowered to handle the mess that Ubisoft has committed to code with AC: Unity. The game is poorly-optimized on PC and just outright unfinished on consoles. Rather than sacrificing image quality for stable performance on console, and making sure the game was actually finished, we get a broken, bugged mess on EVERY platform which frankly turned out to be an utter embarrassment, one WORSE than Botch_Dogs was. I have no sympathy for Ubisoft. They failed horribly, and they deserve every ounce of derision they've received so far and will continue to receive in the near and far future. Let this be a lesson to other devs. Ubisoft had 10 of their studios worldwide working on this game for over four years, and this is what they gave us. Unacceptable.
"Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles." so... did they just admit that the console versions are poorly optimized? which is what PS4 owners have been saying... so... so much for that CPU is better on xbone argument...
Keep on digging...
Ooooh...okay. So it was AMD's fault that they released a game thats full of bugs. That makes more sense then...
I don't like the fact that Ubisoft is slowly becoming horrible like Activision and EA are. That's basically all of the big publishers going mad. I mean, it's not like Ubisoft ever made well optimized games, but at least they were playable to an extent. It's a sad, sad world we live in.
At this point, they are worse to me than EA, Activision. It's a shame too, I used to really like Ubisoft.
yeah right Ubi. I believe you... /:
Worst company of the year confirmed Half life 3 .. confirmed..?
Wow this is pathetic! Let's blame someone else for our poorly running game.... Who's testing the sh**? What are they testing it on? Wow Ubisoft, and to think there was a time I liked the games you were pumping out. No more
The sheep that bought this broken game are testing it for them.
Lol yeah. Then they'll release a completely patched "full game" one year later. (With all the DLC). They should get the "test" game for free :)
@Muzikguy #ACU: Game of the Year Edition
I'm sad to say that I will not be buying an other Ubisoft game until they own up for what they did and try to make things better like what ms did. Oh and FUCK YOU UBISOFT!!
lol... more Ubisoft BS. Did AMD code the game? No. AMD has nothing to do with the fact that Ubisoft can't optimize code to save their skins. Ubisoft has nobody to blame but themselves.
I can't even imagine how much of a broken mess the game would have been if they had put it on Wii U as well, considering they can't even get it working properly on the consoles it was designed for. At least they were 'honest' in telling us why it's not on the Wii U. Apparently, though, they created a game that can't be run on any computer/console in the entire world...HOORAY FOR QUALITY CONTROL!!!!!!!!!
Wasn't AMD complaining that the nVidia gameswork program NDAs were locking out AMD engineers from being able to assist in optimizing games? But that's AMDs fault now. hmmmm
ROFL. So if it is AMDs fault then explain how the PC version also runs like shart, even when running on Nvidia hardware. Quit passing the blame Ubisoft. Just admit that you suck balls and couldn't even code an SOS.
Ok that was pathetic...
If Ubisoft points their finger at me for not buying the game I'll break it. :I Seriously stop blaming AMD and blame yourselves for doing a terrible job with the game.
Last time I checked, the current consoles run amd apu's... Just sayin.
1st watchfrogs then the flu and now assassin's bleed dezamm ubilost u actually got ya self a triple wammie in one year lol what's next the division will lack the vision lolol
I am no AMD fan, but the hardware isn't the issue. You are the real issue here. Blame your own incompetent developers, and go f*** yourself.
With 50k draw calls and dx11 only able to handle 10k reliably this is one game that should have had the Mantle API as an option for AMD users. The Mantle API was designed for this type of game and is capable of 100k draw calls. Too bad they partnered with nvidia...
Way to go UBISUCK. Play the blame game instead of programming a better game. So when AC:U sales fall flat who will you blame next Rainbows and Puppies I guess. The game should have been delayed patched and optimized properly for each platform. Oh by the way runs like crap on Intel Nvidia systems too. (not mine of course because I didn't buy this crap)
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