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It's tougher to develop for kids than core gamers

Assassin's Creed Unity game director Marc Albinet says casual games force devs to better understand their players

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gamesindustry.biz
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ape0071198d ago (Edited 1198d ago )

yeah exactly, i agree 100%, that's why angry birds is way harder to develop than games like zelda U, TLOU,GTA V and so forth......................... ...................

............LoL

tablecloth1198d ago (Edited 1198d ago )

"What the casual experience made me understand is that you need to understand your players. The game you are making is not for you; it's for your players."

I always thought you should make something that you like and see how it fares. But now, I'll just do what most people want. I'm gonna start a youtube video games channel like PewDiePie!

RG_Dubz1198d ago (Edited 1198d ago )

Almost every game that comes out these days caters to the casual masses, including GTA V.. Why do you think the controls are set to that soft Lock (casual gamer) auto aim by default?

If you don't set the aiming to hardcore, you're doing it wrong.

Games today have become geared to casual gamers, not to core gamers aka the reason gaming has went to crap.

DefenderOfDoom21198d ago

to RGDubz ... I totally agree ! They should make games for hardcore gamers as the default mode . Then the kidz can play on easier mode !
What gets me mad is that reviewers would prefer to play on easy mode "most reviewers play on default mode which is the easy mode on most games that have come out in the last 6 years" so they can post their reviews first.

nosferatuzodd1198d ago

Ubisoft is full of it I tell you

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