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Call of Duty: Advanced Warfare review | Thunderbolt

In a year where the biggest shooters both feature some sort of assisted double jump, it’s fitting that Call of Duty (the biggest of them all) should join in on the party, strapping on its technologically-advanced exosuit to dash and double jump its way to mobile parity. Call of Duty is no stranger to near-future warfare, of course; both Black Ops II and Ghosts meddled with such futuristic tomfoolery, but Advanced Warfare takes the series a step further with a leap to the 2050s. Any pretence of reality is absent here, extending to a degree of creativity that would have been impossible in an historic or contemporary setting. You’ll see drones clutter together in the sky like a swarm of sparrows, enemy bases hidden beneath kilometre-wide digital canopies and the HUD replaced by a digital read-out upon whichever weapon you’re currently carrying. Just as it abandoned the dead horse of World War II, so too does Call of Duty leave the tedium of modern conflicts behind, fully embracing the sort of science fiction histrionics of the likes of Titanfall and Destiny.

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