In an effort to make a game set within a large open world that still features BioWare’s signature storytelling, Dragon Age: Inquisition producer Cameron Lee revealed that the developer feels like they have created a game that truly captures both the heart and scope of the game that the team always wanted to make.
Lee stated that BioWare didn’t’ just manage to accomplish what they originally set out to do with the series’ third installment, but instead feels like they ended up making a game better than what was originally envisioned. The Inquisition producer revealed that game development is always a tricky business. Throughout the course of any game’s creation, Lee said that there is no question that the product evolves as there are constant changes and shifts being made for a variety of reasons.
These changes could end up making the title not live up to the developer’s original idea Lee admitted. With Dragon Age: Inquisition, however, he said that BioWare was able to make the overall feel of the game land right where they wanted it to be. This was due in large part to the fact that the developer was given the opportunity to delay the release of Dragon Age: Inquisition for an extra year. According to Lee, this gave the team time to add a lot more to the game than what they first thought possible.