They say you only get one chance to make a first impression, and that’s somewhat unfortunate for Capcom Vancouver’s Dead Rising 3. The game begins somberly, with the player controlling everyman Nick Ramos – a mechanic and one of the last survivors of a zombie outbreak. In the first 15 minutes, you are funneled through drab indoor environments, subjected to various zombie tropes and limited to a smattering of mundane weapons (lead pipes, wooden planks) for use against the zombie horde. On top of this, Nick moves around the game in a floaty, cumbersome way that is made more annoying by unwieldy and loose traversal mechanics. As dire as this all sounds, when the game finally opens up after the introductory sequences, Dead Rising 3 proves to be a fairly entertaining open world playground, despite its flaws.