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Hey, games publishers. Players are laughing at your piss-poor quality control

VG24/7: "Ubisoft and Microsoft are the latest companies to release games that are being ripped apart by the community."

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Ghost_of_Tsushima1102d ago (Edited 1102d ago )

I couldn't agree more with this article. This is getting crazy releasing half a** games. Then you have an app with micro transaction on top of that. Looking at you Ubisoft! What's funny is AC: Rogue is better than AC: Unity from what I hear. Hope that parity does good for you Ubisoft.

moldybread1102d ago (Edited 1102d ago )

why are games becoming like microsoft windows where they release something to the public only to fix it later? its getting insane how these games get passed the certification process. i can understand a heavy load is hard to fix 100% when a game goes online with the community and millions are playing at once but this is ridiculous.

the only thing i can think of is they just have to release it at a certain date no matter what. perhaps they should make less assassin creed games so they have a better control on things.

Gothdom1102d ago

To answer your question, it's because people will buy it no matter what. Do you really think people won't buy the next COD or AC?

It saddens me though. We should stick together as a community and speak with our wallets. Instead, we'll bash each other over which version is better.

radler1102d ago

Yup, gamers are idiots and will buy this crap no matter how busted or broken it is. Publishers only react to sales and when they push broken games out and see fanboys will throw money at them regardless, they realize they can get away with it in the future and that's what you see.

It's particularly bad with exclusive games being broken such as Master Chief Collection or DriveClub, because idiots will bend over backwards defending their precious console exclusives no matter what.

People are dumb.

nosferatuzodd1102d ago (Edited 1102d ago )

well because Microsoft,EA,Activision want gaming to be like that and they'll do anything to get it , lie cheat pay off everyone look at some of the misleading news they have out right now for example "Microsoft Xbox one is about to sell 10million console soon have you ever heard of shit like this youre predicting you're going to sell before it happen lol Sony should do the same thing too by saying hey we about to hit 20 million soon if that how easy it is to con people and the fanboys buy it up hook line and sinker lol

LightofDarkness1102d ago (Edited 1102d ago )

This is nothing like Windows gaming. Games require post-release patches on PC because it's practically impossible to test the myriad hardware configurations that any user could have. You won't know about all compatibility issues until users with untested hardware configurations report them.

These consoles are of a standard configuration with virtually no differences between one user's console and another's. Testing for these is much more straight forward. Alluding to this problem being similar to post-release patching on PC is erroneous; this is a genuine problem of either 1) laziness/ineptitude or 2) rushing a broken product out the door. Considering this is the Christmas season, I'm going to go with 2.

This is not how post-release patching on PC gaming works or is supposed to work. This is purely how greedy, inept corporations abuse this capability to maximize profit at the expense of user satisfaction and quality. PC gamers do not accept broken games as full releases; do not pretend that is the norm.

HonestDragon1102d ago

"the only thing i can think of is they just have to release it at a certain date no matter what."

Was going to say this myself, but you technically answered your own question. Want to know why games like Sim City, Ride to Hell: Retribution, Aliens: Colonial Marines, The Walking Dead: Survival Instinct, Battlefield 4, Day One: Garry's Incident, and Total War: Rome II were released with multiple performance issues? Look no further than the publishers (sometimes developers, too).

It's unacceptable when we are in an age where companies can sell unfinished products to the masses. Only when we start reporting problems or issuing complaints do the companies begin damage control. If they understand that their products are having problems now, then sure enough they understand why.

Meeting deadlines is all good and well, but not at the expense of your potential customers. You can always push it back so that you can avoid the backlash, but quite a few publishers don't do this. They would rather take the money and face the consequences instead of bothering to put out a finished product. Sometimes the business angle of making a profit is what can lead to the downfall of a company's image.

hay1101d ago

Our wallets should laugh loudest of the bunch.

+ Show (3) more repliesLast reply 1101d ago
BadlyPackedKeebab1102d ago

I know somebody that worked the QA on this. It was a mess back in Aug when I spoke to them so they have known this for a long time. Didn't delay though did they...

SlapHappyJesus1102d ago (Edited 1102d ago )

And yet they are laughing to the bank the fact that so many of you pre-ordered it . . .

@M1ST4K3

Pretty much.
I by no means condone what they are doing. Nor am I damning gamers. But, really, gamers are allowing things like this to happen by making the same stupid consumer mistakes, buying into the preorder culture and never actually holding crap publishers responsible for their actions (banning future purchases of their games).
I write for Duuro, and we've made a point not to cover Ubisoft titles for a good while now (Child of Light, Valiant Hearts to name a few).

M1ST4K31102d ago

Exactly my though on reading this title... the only ones laughing are Ubisoft themselves... I was ready to buy this game... I'm so glad I don't have the habit of pre-ordering things...

They can even say: "You pay your money and you take your choice"

Why o why1102d ago (Edited 1102d ago )

I'm not sure what the refund laws are out here in the UK in regards to games. I would be interesting to know how you prove the game is broken in order to get a refund as that would apply to 99% of consumable goods. Whats the consumer law for games out in the US?

SlapHappyJesus1102d ago (Edited 1102d ago )

Virtually non-existent.
Revolves almost solely around the rules set by the retailer.

Dark_Overlord1102d ago

I contacted Trading Standards about this before, if you believe the game is broken and not as was originally advertised, you can request a refund for it (Which would be easy considering negative videos are everywhere). The shop can request you give them 2 weeks to fix it (not that they can). If they can't they have to give you your money back :)

If they refuse (most will as they lie and say anything to not get a refund), just contact your local Trading Standards who will happily take on your issue :)

Ma1nframe1102d ago

I've been saying for years how Ubisoft are the kings of bullshotting and downgrading. Didnt pre-order, didnt buy and NEVER will, from them. Liars and cheats and all you suckers fell for it again (watch dogs anyone) lol.

Clown_Syndr0me1102d ago

"Ubisoft and Microsoft" come on, be fair, Sony dropped the ball with Driveclub just as bad if not worse.

But this sort of thing is getting more and more common and it isn't acceptable! Even with a 30Gb day one update to Halo MCC it still doesn't work properly. I haven't tried it today, but its my only day off until Monday so it best be improved or I'm going to be raging!

M1ST4K31102d ago

You're right... although both Sony's and Microsoft's problems were kinda different... Server stress testing is REALLY hard... It may work fine with 10k people and break with 11k... there's not really a reliable way to test the servers for what will happen in real life... Still, they failed with their predictions... And they are to blame.

Jdoki1102d ago

A beta test for DriveClub would have thrown up these issues long before they took peoples money on Day 1.

Destiny's servers had almost zero issues (some login queues that were quickly fixed, but nothing broken).

It seems like common sense that for a network heavy game, you have to do more than synthetic tests.

buyakabuyaka61991102d ago

"Come on, be fair, Sony dropped the ball with Driveclub just as bad if
not worse."

He IS fair. Http://www.vg247.com/2014/1...

Christopher1102d ago (Edited 1102d ago )

Did you not finish the sentence? He said 'latest companies'. I don't think he's giving them a pass, only these are the two items we're dealing with this week alone.

SideNote1102d ago ShowReplies(1)
Perjoss1102d ago

Many of the larger companies are not playing it smart at all, rather than build a loyal fanbase by treating gamers to polished games and the occaisonal goodwill gesture in the form of free DLC or patches that address concerns and requests that the community may have, instead they are practising a non sustainable business model by just thinking about the here and now and squeezing as much cash as possible.

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