"No one wants a game to turn out poorly.
The best-case scenario for every game is a great experience that works out of the virtual box. The reality is that smooth launches are becoming the exception instead of the rule, and embargoes can sometimes be used to hide glaring issues with an entire game.
What was interesting about the reactions to the quality of Assassin's Creed Unity yesterday wasn't that so many people were angry, it was how many people reached out to me to express a sense of relief. It was an odd feeling to have rush through your body when you read the somewhat dire review, but it was there: It felt like someone had returned a large chunk of free time, and made the decision of which games to buy much easier."