If there is one thing Bioware has done perfectly it’s creating games with interesting character development. From “Mass Effect” to “Dragon Age”, they have delivered storylines that are compelling while giving the player the freedom to either be a good hero or a selfish hero. Between the two mentioned games, the interface and gameplay were also rather revolutionary in my opinion. Unfortunately “Mass Effect” had somewhat of a bad ending. The trilogy ended in such a way that the player didn’t want to stop playing. In other words, it ended bluntly.