PS4's GDDR5 Memory Apparently Has No Advantage Over Xbox One DDR3 In Case of Audio Streaming: Dev

Here is a bit of interesting information. Around the launch of PlayStation 4, Sony were praised for including 8GB of GDDR5 memory in their latest console.

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Walker1407d ago


PS4 has AMD's TrueAudio DSP

gamer11381407d ago

That has nothing to do with the MEMORY type.

IGiveHugs2NakedWomen1407d ago

The performance of audio has nothing to do with the type of memory either. Since both consoles have 8GB of RAM, both consoles have more than enough memory for streaming audio. Who wrote this?

jhoward5851407d ago (Edited 1407d ago )

Well, its seem based on x1 hardware specification MS implemented a separate audio processor to handle both kinect audio functions, and game audio. Now that the kinect is out of the equation the reserved portion can be fully utilized for games audio.

That could mean the x1 should produces better audio(or has more control over the audio channels), if the kinect is out of the picture.

GameNameFame1407d ago


No it wouldnt. That would be impossible.

I mean not even getting technical, they would never do that.

If they have their audio processor not process Kinect, voice control will not work for people who do even have it.

Removing skeletal helped, because no one used it. Removing voice? lol.

SilentNegotiator1407d ago

Uhhhhhhhhhhhhhhhh, did anyone expect it to make some big difference in AUDIO STREAMING??

miyamoto1407d ago

Like Hideki Kamiya said "This website is desperate e-begging for clicks"

Come on taking advantage of Microsoft's #pleasebuyme all out media & pr campaign.

marcofdeath1407d ago

How meany Ways do i have to tell you this...

PS4's memory system is not the best way to feed other systems. GDDR5 is for GPUs "G"DDR and does not play well with other parts of the system that is why no one uses it for a main RAM (just SONY).

GDDR5 is hurt by asking it to work with other parts of the system. It's BW is lowered 140GB/s down as you use the CPU. XB1's DDR3 is your main memory like in a PC and it's ESRAM is like the GDDR5 on your GPU card. ESRAM is always reading/writing to the GPU as the DDR3 is feeding the rest of the SYSTEM. The move engines help do all this for free.

johndoe112111407d ago


Apparently gamingbolt did.

mrmarx1406d ago

bottom line ps4 is better. multiplats play and look better.

+ Show (5) more repliesLast reply 1406d ago
gameseveryday1407d ago

This post is related to memory and the speed difference and whether it contributes to better audio streaming.

Mr Pumblechook1407d ago

Oh Rashid. I know you get hits this way but why flush away all credibility with these fanboy inciting tosh. It's not ever verified info. Continue this way and N4G will make you the new HHG.

frostypants1407d ago (Edited 1407d ago )

Did anyone ask? Is this something anyone is ever going to notice? My guess is no. This is click bait.

MRMagoo1231407d ago

Whats next in another thrilling article by gamingbolt ? GDDR5 doesnt show any advantages in eating cake ? How in the hell you manage to get people to approve the crap you put up is beyond words.

SilentNegotiator1407d ago

This is a completely pointless article and you know it. Gamingbolt should be banned from n4g.

1406d ago
+ Show (2) more repliesLast reply 1406d ago
Godz Kastro1407d ago

There you are folks... Walker has cleared it all up. No need to listen to a dev :/

thekhurg1407d ago

A pointless comment from a dev as well. Who gives a crap about audio streaming to such a degree that memory speed matters?

What an utterly useless article/interview.

ShinMaster1407d ago (Edited 1407d ago )

Memory type may not make a difference in audio streaming.
But AMD's TrueAudio DPS does make a difference in quality.

ddkshah1407d ago (Edited 1407d ago )

There is a difference between audio streaming and audio rendering.

For my computer, playing/streaming a flac 24bit 192khz audio file, takes up about 5-10 MBps of bandwidth (minus overhead cost of software and algorithms which consoles don't have much of).

These memory chips ddr3 and gddr5 have a bandwidth of 60GBps and 170GBps ish respectively.

Makes sense.

Then you have audio rendering which is 3d mapping of sound and depth and what not while playing a game (this is dynamic so it needs to be rendered instead of streamed if you want accurate sound). This takes up a whole bunch of gpu/cpu power.


And the X1 has it's own Audio Processor... not a "TV surround Chip" like PS4 has! This has to due with RAM, not the Audio Codec/Processors...

stuna11407d ago

So does the PS4! I don't know where you got your info from, but Cerny as well as Sony verified that the PS4 possesses it's own dedicated audio processor, which is easy to confirm if you own a PS4.

Codey471406d ago (Edited 1406d ago )

Yet that "Audio Processor" Still cannot process the approximately 7 year old codecs known as Dolby TrueHD and DTSHD/Master Audio.

Whereas the PS4 supports LPCM, Bitstreaming and streaming(over network) of said codecs. The new decoder, called DTS-HD Master Audio 7.1, allows decoding of streaming content with 7.1 channel soundtracks at a massive 512 Kbps. According to sources from DTS.

The PS4 was the first consumer device to support streaming of DTSHD MA.

Whereas The Xbone supports LPCM/MPCM.
Not much of a choice, I'm afraid... Choice, You know that thing that Microsoft have been banging on about since the diskinected SKU.
The bitstreaming of the HD Codecs on the Xbone have been a hot topic on the official Xbox forums and elsewhere.

I don't really need to bring GDDR5 into the discussion.. when in reality the PS4 already has the advantage in audio processing capabilities.

joab7771407d ago

Apparently, for companies like Ubisoft, it has no advantages at all...period.

jrshankill1406d ago

ah, and so we have the idiots who think they know more about a console's hardware more so than developers and manufacturers.


TedCruzsTaint1406d ago

Walker . . . I both love and hate you.

The love is for laughs.
The hate is for the following headaches.

XanderZane1406d ago

I'm not surprised by this in the least. Both have 8GB of memory, so why would there be any huge differences? Seems like a lot of wasted words to me.

PudgeyBurrito1406d ago

This article is nonsensical. The amount of memory need to process any fLAC or MP3 files is so small why would the memory matter when the transfer rate is so high? I could understand if we were talking about thousands of high def textures but audio?

+ Show (7) more repliesLast reply 1406d ago
Christopher1407d ago

Kind of a pointless article. No one ever said it did matter for audio streaming. I mean, I don't see how it would in the first place.

NegativeCreep4271407d ago (Edited 1407d ago )

Cherry-Picking. That is what this seems to be about. Anything to try to chip away at the PS4's games-market armor.

Pogmathoin1407d ago

Cherry picking? Here? Noooo.

Christopher1407d ago

I don't see how this has anything to do with PS4 or XBO. It's audio streaming. It's primarily managed by dynamic bitrates and codecs. Memory really isn't an issue on this nor has it ever been a memory issue.

FarEastOrient1407d ago

It's GamingBolt, click bait pays their bills.

s8anicslayer1406d ago

Gamingbolt reaching again...SMH

Spotie1406d ago

Pretty certain this is a duplicate article that was just as dumb then as it is now. Think it's been a week or two.

Whirlwind_Fanfare_081407d ago (Edited 1407d ago )

Huh? how so?

I agree!

Jaqen_Hghar1407d ago

Most devs have said differently. Also basic math and computing says differently.

GodGinrai1406d ago

False. I work in music production and can confirm that in no instance is GDDR ever good for audio production or streaming.

There is a good reason why DAWs like pro tools dont use GPU compute/CUDA or GDDR based RAM. The majority of that is tied to latency.

Again I work on SERIOUS music/audio production gear ( it also happens to be how I make a living), so I can speak with authority on this subject. I dont know shit about programming, but I know EXACTLY how audio works in a computer based environment.

Amuro1406d ago (Edited 1406d ago )

how do you even know that? I mean, what system have you ever used where the main memory was of the GDDR type? Because I have never even seen one.

Most if not all audio systems, PC's, consoles, and even Smartphones always have their own specialized chips for audio. That's why I don't believe in what you're saying, because as a programmer, database administrator and computer technician myself what you're saying makes no sense.

And notice that the statement of the dev in this article is that there is no advantage, not that it is inferior. And yeah, it's obvious there is no advantage since these consoles have specialized audio chips in the form of AMD's True Audio Tech. That means that the conversion and processing is not even done by the CPU or any other component.

Read the quote below:

"A die can house multiple AMD TrueAudio DSP cores, each having:

-32KiB instruction and data caches


-8KiB of scratchpad memory for local operation."