Here is a bit of interesting information. Around the launch of PlayStation 4, Sony were praised for including 8GB of GDDR5 memory in their latest console.
Bullshit* PS4 has AMD's TrueAudio DSP
That has nothing to do with the MEMORY type.
The performance of audio has nothing to do with the type of memory either. Since both consoles have 8GB of RAM, both consoles have more than enough memory for streaming audio. Who wrote this?
Well, its seem based on x1 hardware specification MS implemented a separate audio processor to handle both kinect audio functions, and game audio. Now that the kinect is out of the equation the reserved portion can be fully utilized for games audio. That could mean the x1 should produces better audio(or has more control over the audio channels), if the kinect is out of the picture.
@Jhoward585 No it wouldnt. That would be impossible. I mean not even getting technical, they would never do that. If they have their audio processor not process Kinect, voice control will not work for people who do even have it. Removing skeletal helped, because no one used it. Removing voice? lol.
Uhhhhhhhhhhhhhhhh, did anyone expect it to make some big difference in AUDIO STREAMING??
Like Hideki Kamiya said "This website is desperate e-begging for clicks" Come on taking advantage of Microsoft's #pleasebuyme all out media & pr campaign.
How meany Ways do i have to tell you this... PS4's memory system is not the best way to feed other systems. GDDR5 is for GPUs "G"DDR and does not play well with other parts of the system that is why no one uses it for a main RAM (just SONY). GDDR5 is hurt by asking it to work with other parts of the system. It's BW is lowered 140GB/s down as you use the CPU. XB1's DDR3 is your main memory like in a PC and it's ESRAM is like the GDDR5 on your GPU card. ESRAM is always reading/writing to the GPU as the DDR3 is feeding the rest of the SYSTEM. The move engines help do all this for free.
@silentnegotiator Apparently gamingbolt did.
bottom line ps4 is better. multiplats play and look better.
This post is related to memory and the speed difference and whether it contributes to better audio streaming.
Oh Rashid. I know you get hits this way but why flush away all credibility with these fanboy inciting tosh. It's not ever verified info. Continue this way and N4G will make you the new HHG.
Did anyone ask? Is this something anyone is ever going to notice? My guess is no. This is click bait.
Whats next in another thrilling article by gamingbolt ? GDDR5 doesnt show any advantages in eating cake ? How in the hell you manage to get people to approve the crap you put up is beyond words.
This is a completely pointless article and you know it. Gamingbolt should be banned from n4g.
There you are folks... Walker has cleared it all up. No need to listen to a dev :/
A pointless comment from a dev as well. Who gives a crap about audio streaming to such a degree that memory speed matters? What an utterly useless article/interview.
Memory type may not make a difference in audio streaming. But AMD's TrueAudio DPS does make a difference in quality.
There is a difference between audio streaming and audio rendering. For my computer, playing/streaming a flac 24bit 192khz audio file, takes up about 5-10 MBps of bandwidth (minus overhead cost of software and algorithms which consoles don't have much of). These memory chips ddr3 and gddr5 have a bandwidth of 60GBps and 170GBps ish respectively. Makes sense. Then you have audio rendering which is 3d mapping of sound and depth and what not while playing a game (this is dynamic so it needs to be rendered instead of streamed if you want accurate sound). This takes up a whole bunch of gpu/cpu power.
And the X1 has it's own Audio Processor... not a "TV surround Chip" like PS4 has! This has to due with RAM, not the Audio Codec/Processors...
So does the PS4! I don't know where you got your info from, but Cerny as well as Sony verified that the PS4 possesses it's own dedicated audio processor, which is easy to confirm if you own a PS4.
bro, you don't know what you're talking about. http://www.redgamingtech.co... http://www.anandtech.com/sh...
Yet that "Audio Processor" Still cannot process the approximately 7 year old codecs known as Dolby TrueHD and DTSHD/Master Audio. Whereas the PS4 supports LPCM, Bitstreaming and streaming(over network) of said codecs. The new decoder, called DTS-HD Master Audio 7.1, allows decoding of streaming content with 7.1 channel soundtracks at a massive 512 Kbps. According to sources from DTS. The PS4 was the first consumer device to support streaming of DTSHD MA. http://www.digitaltrends.co... Whereas The Xbone supports LPCM/MPCM. Not much of a choice, I'm afraid... Choice, You know that thing that Microsoft have been banging on about since the diskinected SKU. The bitstreaming of the HD Codecs on the Xbone have been a hot topic on the official Xbox forums and elsewhere. I don't really need to bring GDDR5 into the discussion.. when in reality the PS4 already has the advantage in audio processing capabilities.
Apparently, for companies like Ubisoft, it has no advantages at all...period.
ah, and so we have the idiots who think they know more about a console's hardware more so than developers and manufacturers. smh
Walker . . . I both love and hate you. The love is for laughs. The hate is for the following headaches.
I'm not surprised by this in the least. Both have 8GB of memory, so why would there be any huge differences? Seems like a lot of wasted words to me.
This article is nonsensical. The amount of memory need to process any fLAC or MP3 files is so small why would the memory matter when the transfer rate is so high? I could understand if we were talking about thousands of high def textures but audio?
Kind of a pointless article. No one ever said it did matter for audio streaming. I mean, I don't see how it would in the first place.
Cherry-Picking. That is what this seems to be about. Anything to try to chip away at the PS4's games-market armor.
Cherry picking? Here? Noooo.
I don't see how this has anything to do with PS4 or XBO. It's audio streaming. It's primarily managed by dynamic bitrates and codecs. Memory really isn't an issue on this nor has it ever been a memory issue.
It's GamingBolt, click bait pays their bills.
Gamingbolt reaching again...SMH
Pretty certain this is a duplicate article that was just as dumb then as it is now. Think it's been a week or two.
Huh? how so? @NegativeCreep427 I agree!
Most devs have said differently. Also basic math and computing says differently.
False. I work in music production and can confirm that in no instance is GDDR ever good for audio production or streaming. There is a good reason why DAWs like pro tools dont use GPU compute/CUDA or GDDR based RAM. The majority of that is tied to latency. Again I work on SERIOUS music/audio production gear ( it also happens to be how I make a living), so I can speak with authority on this subject. I dont know shit about programming, but I know EXACTLY how audio works in a computer based environment.
how do you even know that? I mean, what system have you ever used where the main memory was of the GDDR type? Because I have never even seen one. Most if not all audio systems, PC's, consoles, and even Smartphones always have their own specialized chips for audio. That's why I don't believe in what you're saying, because as a programmer, database administrator and computer technician myself what you're saying makes no sense. And notice that the statement of the dev in this article is that there is no advantage, not that it is inferior. And yeah, it's obvious there is no advantage since these consoles have specialized audio chips in the form of AMD's True Audio Tech. That means that the conversion and processing is not even done by the CPU or any other component. http://www.anandtech.com/sh... Read the quote below: "A die can house multiple AMD TrueAudio DSP cores, each having: -32KiB instruction and data caches and -8KiB of scratchpad memory for local operation." http://en.wikipedia.org/wik...
It's nit like audio requires that many sources to began with. Let's talk about visual effects where processing power does take a hit
For audio streams? When was this ever an aspect of debate?
Next-gen it will I can already see #AudioGate ;)
why would there be an advantage on memory types when it comes to audio?
Once again, Gamingbolt has tricked everyone into reading their articles.
Love your avatar picture. Demon Hunter.
I dont think they have really , how many people actually click the crap articles this terribad website puts up on here, I try to avoid anything by Rashid Sayed, I suspect he often goes to misterxmedia for his info.
When talking about audio streams this is irrelevant.People are really reaching with these "comparisons".
PS4's GDDR5 Memory Apparently Has No Advantage Over Xbox One DDR3 In Case of Audio Streaming: Dev Confirming what we all already knew.....that GDDR5 does have an advantage every where else. NEWS FLASH: The Xbone isn't THAT bad!
Loo, pretty much. ... sometimes whats not said speaks volumes...
Actually, that is not true at all. In computational tasks (CPU related operations), DDR3 outperforms GDDR5 consistently. Regurgitating the same garbage 170GBs v.s 60GBs argument means nothing unless you specifically designate a reason to move the data in context. Both XB1 and PS4 should have used DDR4. Better overall and easier to design for from a development standpoint. Forcing devs to design around the limitations of each type of RAM is terrible and quite frankly wasteful. Trying to move render targets and buffers differently is stupid, especially when a more unified RAM approach would have alleviated quite a bit of the headache.
This: "in computational tasks (CPU related operations), DDR3 outperforms GDDR5 consistently. Regurgitating the same garbage 170GBs v.s 60GBs argument means nothing unless you specifically designate a reason to move the data in context. " And this "Both XB1 and PS4 should have used DDR4. Better overall and easier to design for from a development standpoint. Forcing devs to design around the limitations of each type of RAM is terrible and quite frankly wasteful." Spot on. *applaudes* I am going to replacing my current corsair vengance DDR3 with DDR4 in the new year. The benefits to productivity programs like music and film production software are huge.
Why would anyone think otherwise?
This thread is just plain stupid! Grasping at straws to show something in the PS4 is NOT an advantage. Wankers!
lol im so done with all these articles lol. Like really Microsoft reach is deep and alot of ppl are trying to come out with these articles and paid off ppl trying to really give off the impression that Xbox one is the same power wise as the PS4, when the difference is a gd amount, no matter what ppl say. This may be talking bout audio but add this to all the bs articles about esram not being a hindrance by indies lol and the few games that are doing the parity bs and even optimizing better for the Xbone (when we damn well know Ps4 versions should be superior) and you have the message Microsoft is paying for!!!! Conspiracy theory my %ss lol
Big Deal? Lol ...Slow News Day ;/
very slow day. up next the GDDR5 also doesn't have any advantage in capacity to serve as alternative to heating unit.
And this means what to me exactly?
It means absolutely nada. when you are playing a game, you are clueless as to what is going on inside the box. and it shouldnt matter as long as there is no delay in audio effects etc..which will never be the case on a console.
What a stupid fu***ng article lol. What next? PS4s internal fan WONT keep your room cool during summer.
PS4s memory apparently has no advantage over Xbone's memory in case of the top speed of my car. Next story.
Story quality: WTF! Liked this website: No
Who the hell works at GamingBolt?? do they just run around asking everyone they can: "What do you think about GDDR5, ESRAM and DX12!?!" ??
This is truly funny, it reads like they are drawing one conclusion on one thing that has little to nothing to do with memory bandwidth. This made me realize something though, that even if GDDR5 didn't help in anyway, in any of the areas where it currently does assist...i would still respect the choice of the sony architects for truly trying to give us the best gaming box for the price.
At this moment any ''advantage'' little/insignificant thing the bone has, needs to be exploited by media and ''journalists'' ;,...because It's getting crushed by ps4 sales:0)
That's the point some of us are trying to get across to the author. "There is no advantage." How well audio streaming works or does not work within a CPU has absolutely nothing to do with the "type" of memory. Who ever gave this interview either thinks people are really stupid or this person is an idiot. It's kind of like saying something off the wall like fish swim because they can't walk. The truly funny thing is that the author is trying to convince people that this article is some type of intellectual revelation or something when it's nothing more than nonsense.
Dear gamingbolt, So we have another tidbit from an interview with Mike Drummelsmith that has been stretched for over 2 weeks.. http://n4g.com/news/1610725... with conflicting headlines and purely made to generate hits. just do a proper write up if you actually did get an interview if not stop with this flame bait. your site is going to be banned soon if you keep about this way.
Wow oh wow just when you think gamingbolt standards cannot get any lower. Where has memory type even has a significant effect on performance of audio.
this site has been going full force with its anti-sony articles lately, haven't they... good job, gamingbolt, you got two clicks from me: Story Quality? WTF? Like this website? No.
Oh well. this is stupid!