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Assassin's Creed Unity review | Eurogamer

As the seventh major instalment in the series, though, not to mention the first designed for new console hardware, Assassin's Creed Unity feels like a missed opportunity. Going back to basics at this point may have resulted in a less substantial game than recent years have led us to expect, but it might have delivered a more satisfying one. As it is, mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.

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Aleithian1132d ago (Edited 1132d ago )

"But as is often the case, once the pace quickens, the game struggles to keep up with you. Climbing building exteriors is faster and slicker than ever - even sheer walls are no match for Arno's scrabbling - but once you start moving horizontally, hurrying anywhere in the company of low walls and doorways is hazardous. Free-running in Assassin's Creed tries to judge where you want to go and help articulate the necessary actions, but it feels more like an overzealous autocorrect as Unity's dense environments work against it. I lost track of the number of times I found myself shouting "Stop climbing on things!" or "Just go in the bloody door!" Combat, too, flatters to deceive. It's true that instant kills are gone, but parrying incoming attacks and responding with a flurry isn't that different and the overall feeling is the same: stodgy and oppressive...

But having returned to dry land, I hoped the series would embrace the new technology - new engine, new consoles - to deal with its long-crumbling foundations. It hasn't. What's more, it's hard to ignore the fact that other open-world games have been updated. Metal Gear Solid 5: Ground Zeroes, for example, pared everything back and let its systems do the talking. In contrast, Unity is now so cluttered that it has four different internal currencies and so many overlays that tooltips often obscure one another."

This. Very little improvement to the core mechanics, that is, to the elements of gameplay that have held back the series since the beginning.

Kingdomcome2471132d ago

I never cared for Assassin's Creed all that much. From what I have played, I can say that I didn't care for the controls.

Aleithian1132d ago

In short, the controls SUCK.

LightDiego1132d ago

I'm kinda tired of AC, probably i will buy only next year. The scores are not great for the series.

SynestheticRoar1132d ago

Im going back to play the last one. Black flag looks and plays better.