Nintendo's Shigeru Miyamoto: 'What can games learn from film? Nothing'

Shigeru Miyamoto - creator of Zelda, Mario and countless other beloved video games - on his Pikmin film, the future of virtual reality, and Nintendo's 'boring' competition

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98xpresent1195d ago (Edited 1195d ago )

Nintendo has been very vocal lately.

Amuro1195d ago

is not nintendo being vocal but random websites taking bits of ONE interview for click-bait.

breakpad1195d ago

he has a huge a point especially japanese developers have nothing to jealous from untalented film makers (specially from crapy hollywood )

diepdiep1195d ago (Edited 1195d ago )

I wonder if Miyamoto has ever played a game like Skyrim. I think it fits perfectly with his philosophy in games: less cinematic elements, heavy emphasis on players' own decisions.

SlapHappyJesus1195d ago

Skyrim was the first in the series to have any real emphasis on scripted events . . .

1195d ago
breakpad1195d ago

Skyrim is a big mess of crap gaming ..uninspired , untalented art and bad gameplay mechanics (have you ever heard games like MonHUn or DragonsDogma japanese made games that make Skyrim seem like garbage) ..if he hasnt played it yet is a fortunate for him

SlapHappyJesus1195d ago

Glad I'm not the only one who sees Skyrim has little more than a mess of lackluster mechanics, built around a large world with little to do than basic exploration and killing.

-Foxtrot1195d ago

Well I think Uncharted and the Last of Us proves that statement wrong

Without being inspired by films such as Indiana Jones, The Mummy, The Road etc I doubt those games would exist or be as good as they are.

NiteX1195d ago

Well that seems like his point. Nintendo has never made cinematic games like MGS or Uncharted and what not. Nintendo has always been about gameplay first, then sprinkled bits of cinematics second.

Dannycr1195d ago (Edited 1195d ago )

Exactly the reason why most Nintendo games lack in the story department. They are all extremely simple and overused stories. The only exception to this rule is Metroid and it's unfortunate how the abandoned the franchise.

mydyingparadiselost1195d ago (Edited 1195d ago )

While the story may be light in many Nintendo games it's like that for a reason. The idea behind the games isn't to give you a story but for you to get pulled into the WORLD they create and let you make the story. It's kinda like the silent protagonist, he's silent because you're the one that's supposed to put the words and emotions there.
That's the great thing about games and why storytelling and film concepts don't work as well in them as they do in movies. The world is interactive, the game design and gameplay accentuate the world and let it be your own. In film you watch a story, in games you are the story, and games would be better off focusing on those perspectives rather than chasing the Hollywood design dragon.

Dannycr1195d ago (Edited 1195d ago )

Well, thank god for variety then, because Metroid has dialogue, voices and a complex story and I wouldnt want to be in a world without such games like Metroid or Metal Gear that have a lot of emphasis on story and dialogue + all the great things about gaming you mentioned.

Metallox1195d ago

"Exactly the reason why most Nintendo games lack in the story department." Not a bad thing precisely.

Dannycr1195d ago


Yeah, it's not a bad thing, but I personally crave for something more sometimes. It's the same with movies.

Sometimes I just want Mindless action and don't care for story and some other times and want amazing stories and no action.

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Thatguy-3101195d ago (Edited 1195d ago )

Exactly. You make a more realistic connection with characters from games like the ones you mention than let's say any Mario game. At the end of the day everyone has a different approach on how to tackle the gaming industry. Nintendo is very old school in the sense that they love focusing on gameplay first. I don't think they should downplay the competition for doing something different. I mean games like Journey, The last of us etc. don't get praised by the INDUSTRY itself for nothing.

Imalwaysright1195d ago

And yet Mario is the most iconic character in videogames. Lara which is another of the most iconic characters also barely made any connection with the player before the reboot attempted to flesh her our. Masterchief, Sonic, Freeman...

Big_Game_Hunters1195d ago

There is a difference between ideas and the medium itself.

Kevlar0091195d ago

We can also argue video games have already learned all they need from movies. And you said it yourself, with TLoU and Uncharted we have great examples of video games with cinematic experiences, there's not much further to go. Plus there are a lot of movies that aren't great conceptually.

There are games who haven't seen a movie version, but games bring interaction to the medium, allow the player to dictate the moment to moment action, and give more time to ponder recent scenes.

So while certain games do have cinematic similarities to movies, what else is there really to learn? Unless you're talking about a game that's mostly cinematic (like with TellTale's Walking Dead and such) then the re isn't too much to learn

And of course this is Miyamoto, who said Mario Galaxy is the furthest he'd ever want to have story in a Mario game. He's more about gameplay and interaction first, letting the experience unfold, rather than cinematics and complicated story.

contradictory1194d ago

....why are there so many disagrees? The Fox is telling the truth ffs

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mydyingparadiselost1195d ago

I think games should use their own storytelling mechanics instead of copying film. While I wouldn't say there's 'nothing' they could learn I do think the medium has done more harm than good to itself by trying to copy cinema rather than coming up with ways to use gameplay and game design to enhance the story telling capabilities of games.

EinRobot1195d ago (Edited 1195d ago )

I think to limit what influence certain forms of art (film in this instance) have on other forms of art is arrogant and closed minded, that's just me though.

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