Shigeru Miyamoto - creator of Zelda, Mario and countless other beloved video games - on his Pikmin film, the future of virtual reality, and Nintendo's 'boring' competition
Nintendo has been very vocal lately.
is not nintendo being vocal but random websites taking bits of ONE interview for click-bait.
he has a huge a point especially japanese developers have nothing to jealous from untalented film makers (specially from crapy hollywood )
I wonder if Miyamoto has ever played a game like Skyrim. I think it fits perfectly with his philosophy in games: less cinematic elements, heavy emphasis on players' own decisions.
Skyrim was the first in the series to have any real emphasis on scripted events . . .
Skyrim is a big mess of crap gaming ..uninspired , untalented art and bad gameplay mechanics (have you ever heard games like MonHUn or DragonsDogma japanese made games that make Skyrim seem like garbage) ..if he hasnt played it yet ..it is a fortunate for him
Glad I'm not the only one who sees Skyrim has little more than a mess of lackluster mechanics, built around a large world with little to do than basic exploration and killing.
Well I think Uncharted and the Last of Us proves that statement wrong Without being inspired by films such as Indiana Jones, The Mummy, The Road etc I doubt those games would exist or be as good as they are.
Well that seems like his point. Nintendo has never made cinematic games like MGS or Uncharted and what not. Nintendo has always been about gameplay first, then sprinkled bits of cinematics second.
Exactly the reason why most Nintendo games lack in the story department. They are all extremely simple and overused stories. The only exception to this rule is Metroid and it's unfortunate how the abandoned the franchise.
@Danny While the story may be light in many Nintendo games it's like that for a reason. The idea behind the games isn't to give you a story but for you to get pulled into the WORLD they create and let you make the story. It's kinda like the silent protagonist, he's silent because you're the one that's supposed to put the words and emotions there. That's the great thing about games and why storytelling and film concepts don't work as well in them as they do in movies. The world is interactive, the game design and gameplay accentuate the world and let it be your own. In film you watch a story, in games you are the story, and games would be better off focusing on those perspectives rather than chasing the Hollywood design dragon.
Well, thank god for variety then, because Metroid has dialogue, voices and a complex story and I wouldnt want to be in a world without such games like Metroid or Metal Gear that have a lot of emphasis on story and dialogue + all the great things about gaming you mentioned.
"Exactly the reason why most Nintendo games lack in the story department." Not a bad thing precisely.
@Metallox Yeah, it's not a bad thing, but I personally crave for something more sometimes. It's the same with movies. Sometimes I just want Mindless action and don't care for story and some other times and want amazing stories and no action.
Exactly. You make a more realistic connection with characters from games like the ones you mention than let's say any Mario game. At the end of the day everyone has a different approach on how to tackle the gaming industry. Nintendo is very old school in the sense that they love focusing on gameplay first. I don't think they should downplay the competition for doing something different. I mean games like Journey, The last of us etc. don't get praised by the INDUSTRY itself for nothing.
And yet Mario is the most iconic character in videogames. Lara which is another of the most iconic characters also barely made any connection with the player before the reboot attempted to flesh her our. Masterchief, Sonic, Freeman...
There is a difference between ideas and the medium itself.
We can also argue video games have already learned all they need from movies. And you said it yourself, with TLoU and Uncharted we have great examples of video games with cinematic experiences, there's not much further to go. Plus there are a lot of movies that aren't great conceptually. There are games who haven't seen a movie version, but games bring interaction to the medium, allow the player to dictate the moment to moment action, and give more time to ponder recent scenes. So while certain games do have cinematic similarities to movies, what else is there really to learn? Unless you're talking about a game that's mostly cinematic (like with TellTale's Walking Dead and such) then the re isn't too much to learn And of course this is Miyamoto, who said Mario Galaxy is the furthest he'd ever want to have story in a Mario game. He's more about gameplay and interaction first, letting the experience unfold, rather than cinematics and complicated story.
....why are there so many disagrees? The Fox is telling the truth ffs
I think games should use their own storytelling mechanics instead of copying film. While I wouldn't say there's 'nothing' they could learn I do think the medium has done more harm than good to itself by trying to copy cinema rather than coming up with ways to use gameplay and game design to enhance the story telling capabilities of games.
I think to limit what influence certain forms of art (film in this instance) have on other forms of art is arrogant and closed minded, that's just me though.
I think bioware and tell tale have the best story telling design. By making the player an active participant in how the plot unfolds they have the opportunity to emotionally invest players in a way other mediums can't.
Difference is though Bioware actually gets you involved with playable gameplay interaction...TellTale just make you point and click your choices Plus TellTale has never came up with something original. CSI, Sam and Max, Tales of Monkey Island, Hector: Badge of Carnage, Back to the Future, Jurassic Park, Law & Order, The Walking Dead, The Wolf Among Us, Tales from the Borderlands, Game of Thrones Nothing of their own...just games/films which already have loyal, existing fanbases
Just because they're based on existing properties doesn't mean they're not original or creative. There's a reason why film adaptations of books don't always work. Because they're difficult. It takes a lot of talent to be writing the stories tell tale has in Walking Dead and Wolf Among Us. But you missed my point. Yeah Bioware's products are more classically video game like than Tell Tale's but the key to video game story telling (in most cases) is making the story telling scenes just as engaging and interactive as the gameplay. That way the player doesn't go from active to passive every time a cutscene pops up. Tell Tale's timed mechanic during important decisions makes it even stronger than Bioware's because it makes interactions more immediate and on the edge of your seat. Much like gameplay.
It kind of does, the characters, the stories, the world, the universe lore, the locations, the style...about 75% of the work has been done for them. If the Walking Dead wasn't the Walking Dead but just another Zombie game which is point and clock it wouldn't of gotten the praise it did. The stories are alright but nothing breath taking Look at AC Unity...it still got alright reviews despite it not being as good because the franchise gives it that boost up.
Obsidian triumphs Bioware in storyline execution by a whole mile. Bioware's writing often comes as unbelievable, cheap and awkward- Obsidian's expertise is avoiding exactly that.
I agree, games shouldn't try to be like movies, they should tell Stories in their own way and use the interactivity of games as an advantage over movies. take uncharted and TLOU,characters talk while walking around exploring the environment, This type of character development is something movies simply can't do. Take portal, Glados wouldn't be nearly as good of a character in a movie because the limitations. Take Link, never says a word yet its so easy to connect with his character. Thank you Mityamoto, you are a beast.
why is this man running his mouth lately. People play what they want to play. Games will be games at the end of the day. I do think they can learn from film and more
When you have contributed as much as he has to gaming then you can run your mouth as well!
He's "running his mouth" because he's an expert and veteran in the industry, and many people value his opinion. When someone like this speaks, they have the professional clout to back up their statements.
i couldn't disagree more
Call of Booty 58 in 2016 will add QTE one click frags because auto aim is too difficult, mark my words. Games CAN TELL GREAT STORIES in its OWN UNIQUE WAY, look at rpg genre. Games have more in common with books then movies.
I bet the next time he runs his mouth, he says there's nothing to learn from western game design. Why must Miyamoto run his mouth? If he said something along the line of "There's something to learn from films, and that is to try to be influenced by them rather than emulate", then most people would probably be fine with that. But NOTHING at all? Get off your high horse. There's always something to learn from other forms of media. And boring competition? If Miyamoto thinks the Xbone and PS4 only gets COD and AC and the sports games, then he must be pretty ignorant of the industry other than Nintendo of course.
It's funny seeing all of the people getting defensive about his comment because it is very general in scope. The man isn't throwing every cinematic game under his comment, but he's definitely right to a great degree. It's one thing to have great story telling that the player can interact with and feel like the choices being made are of the players own. But if the gaming experience focuses on a cinematic aspect only and no matter what you do in the game it presents the same outcome. Then you might as well pop in dvd and watch a movie instead.
Alien Isolation says get it up yah ; P
I wish games would use more memorable musical theme music like the good old days. Man, I can still remember those Nintendo tunes like it was yesterday. The last of us is the only game that seems to have those memorable musical scores. I want more of that.
Bravely Default had pretty good OST :D
I like to game to 'direct' my interaction, as the alternative would be 'boring' for me also. I feel like I have seen the same movie a million times. Motion-Controlled Holograms, Miyamoto. ;)
in terms of storytelling movies have alot to teach to games
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