Assassin’s Creed: Unity has just been released and NVIDIA revealed that a new update will add GeometryWorks DirectX 11 Advanced Tessellation to its PC version.
U mean it didn't have tesselation already? Then why the DX 11 must-required?
Because DirectX 11 isn't just for tessellation. Anyway, I was wondering why I couldn't find a setting for tessellation in the game and thought maybe it was turned on by default, but I couldn't find any clear examples of where it was being used. Now I know why.
It was supposed to ship with it I thought? It looked really good on the rooftop tiles in the Nvidia showcase video. Was actually looking forward to it, the graphics nerd that I am. Properly implemented it can look awesome. And yes, it can be used for other things than displacement, like subdivisions, but IMO it's best used for displacement.
In the context of graphics tessellating a surface is subdividing it. Displacement mapping would then be implemented on top of this to manipulate the positional attributes of this new, higher poly surface.
Hopefully this isn't nvidia exclusive..
I'm confused.. Are people disagreeing because they want it to be nvidia exclusive? Or disagreeing that it will be?
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