Marcus Estrada writes: "The 1940s were a very different time in America than what we're used to today. Back then, there were many expectations and stereotypes about women which kept them out of many lines of work. Words are Power brings gamers into the U.S. during 1946. Our protagonist, a reporter, has just returned from her duties as a war correspondent. However, when she spies something nefarious going on in Washington D.C. it becomes a struggle to put this information to print. Her issues are no longer the coverage itself, but the men along the way who inhibit her ability to do the job."