Hyper Light Drifter dev says Microsoft recognizes problems "to a degree".
To be fair I have only really enjoyed 1 indie game on the X1, and that is Super Time Force. I am not a huge fan of indie games (especially with this new fad that every indie game has to look like a badly pixelated NES game), so yeah...
"(especially with this new fad that every indie game has to look like a badly pixelated NES game)" Ummm, what? I think you, like many others, are confusing 'indie game' with 'retro-style videogame'. For example, the following are all indies: WiLD - https://www.youtube.com/wat... No Man's Sky - https://www.youtube.com/wat... The vanishing of Ethan Carter - https://www.youtube.com/wat... Ether One - https://www.youtube.com/wat... Not all indie games look like retro games capable of running on tablets. 'Indie' refers to the studio making the game being independent, it has nothing to do with the visual or gameplay style of the game.
Independent developers have been around for a very long time. That isn't what an "indie" is. Todays indie devs are yesterdays homebrew devs, they are simply using better tools/middleware. With the Xbox One and PS4 both companies are allowing games to be released without a publisher. Many commercial devs are leaving traditional console development to take advantage of this low risk/high reward movement to make some easy money. Without quality controls/restrictions or the need to create games with the level of expectation of a retail release it is an attractive alternative or step back in game development. The games you have listed are far from cutting edge and could indeed run on a tablet. They are pretty by indie standards but hardly in the same league as a retail console release.
@Death Ahhh, here you are again, trolling indies. What a surprise! /s "Independent developers have been around for a very long time. That isn't what an "indie" is" Yes, it is. 'Inide' is a shortening of the word 'independent'. You can attempt to spin that how ever you want, it doesn't change the fact that by definition, indie games are made by independent studios. "With the Xbox One and PS4 both companies are allowing games to be released without a publisher. Many commercial devs are leaving traditional console development to take advantage of this low risk/high reward movement to make some easy money. Without quality controls/restrictions or the need to create games with the level of expectation of a retail release it is an attractive alternative or step back in game development. " Just....WHY are you telling me this? What does this have to do with anything I said, or the comment I replied to? You're trying to change the definition of an 'indie' game by bringing up the fact they have better tools now, compared to days of old, and because a lot of them may be in it for the low risk/high reward factor? How ridiculous. Even taking both of things into account, they're still Indie devs, and the games they're making are still indie games. I don't care how much you like dislike them, you can't change the definition. "The games you have listed are far from cutting edge and could indeed run on a tablet. They are pretty by indie standards but hardly in the same league as a retail console release." Again...completely irrelevant to either my comment, or the person who I was replying to. He said "every indie game has to look like a badly pixelated NES game" (key word being "every")...which is false, as proven by the links I provided. Whether you think they are "cutting-edge" or "pretty" are unneeded and totally irrelevant opinions. Not all indie games look like "badly pixelated NES games". FACT.
Bungie is an independent developer. Are they indies?
@ Death Isn't Bungie owned, funded and published by Activision to make AAA games? Doesn't sound like indie to me.
No, Bungie is not owned by Activision. Bungie owns Bungie and is an independent developer without the ability to self publish. They have an agreement with Activision to publish their games which is very common for independent studios that are too small or can't afford to self publish. Once again, does that make Bungie an indie studio since they are independent?
@Death "Bungie is an independent developer. Are they indies?" Ummm, yes? Just because they're one of the biggest names in gaming, it doesn't mean they can't be an independently owned studio...which is EXACTLY what they are. Now...whether or not their *games* are created/funded/published independently is another question entirely. And we all know that most, if not all of their games AREN'T independently made. Indie studio =/= indie games. @Death " They have an agreement with Activision to publish their games" Lmao...you should really stop commenting, you just answered your own damn question. If anyone but Bungie is publishing their games, then they're not indie games. What is so hard for you to understand here? You're making yourself look foolish, all because you can't read and/or stay on topic when replying to someone's comment. Hey, everyone!...Death thinks Destiny is an indie game! LMAO.
@Death Ok I admit I was wrong about Bungie being owned by Activision. I thought they were bought up by Activision, but apparently they have a 10-year contract.. But they're still project funded and published by Activision though.
Lukas, I think you are starting to get it. We can both agree that Bungie is an independent studio. So the difference between an "indie" and independent studio is the need or lack of a publisher. An independent studio needs a publisher where an "indie" can self publish. What do you think the restrictions are for a developer to self publish on either console as an indie? The ability to self finance is the difference between an "indie" and independent developer. Bungie is an independent developer, but they needed a publishing partner to finance Destiny. "Indie" developers are making low budget games that they can fund themselves. Prior to the Xbox One and PS4, they were required to use a publisher to get their games released. Many publishers skipped over games that they didn't feel were worth the time or money to release which acted like quality control to a degree. Games had to be better or publishers wouldn't be interested. Using a publisher also meant indies had to share the revenue. This is why we see Oddworld taking advantage of the new indie label. They have always been independent developers, but now they are self publishing as an "indie". The downside to this is they aren't innovating or taking risks like they did in the past. They are content making lower quality games with a higher profit margin. CliffyB is doing the same thing. He went from making Unreal Tournament and Gears of War to being an "indie" developer making budget games. This is why I "troll" indie articles. While you see "indies" as being the next great developers, I see the direction many veteran developers are going. They are ditching big budget games which can be very risky to make and doing budget games that are low risk and high reward. As a console gamer, I want games to progress and move forward. I will not champion games taking a leap backwards blindly like you do. You still don't understand or are blind to the difference between an indie developer and independent developer. Low budget games are not new. Next time you are at the grocery store or drug store take a look at the rack of games under $9.99 for PC's. That is what you are desperately trying to promote on consoles.
Death is still in a ninja type of way trying to downplay PS4 for Xbox. So weird how good you are at this Death.
@Death "The games you have listed are far from cutting edge and could indeed run on a tablet." Your saying that Wild, No Mans Sky and the Vanishing of Ethan carter are playable on Tablets? That's crazy talk you dont even know what you are talking about.
@Death You're using the term 'independent' and 'indie' as if they're different things...but they're not. You can keep saying they are as much as you want. You're wrong. An independent studio can either get help from an outside source, or they can self-publish. The former would result in their game not being classed as an indie, the latter would result in their game being classed as an indie. The only difference between an 'indie' game and an 'independent' game is the length of the word. Once again: indie dev =/= indie game. Bungie is proof of that. If Bungie decided to make a completely self-published game, then that would be an indie game. I really don't know how to explain this any simpler. "Low budget games are not new. Next time you are at the grocery store or drug store take a look at the rack of games under $9.99 for PC's. That is what you are desperately trying to promote on consoles." You are so goddamn ignorant! You are judging the quality of a game based on it's BUDGET? ARE YOU KIDDING ME? The budget of a game means jack shit these days. Take Destiny for example; it's one of the most (if not the most) expensive videogame ever made....and it's completely garbage, like most AAA games. Look at the trailers for the games I linked above, look at how different and unique they are from anything in the mainstream at the moment...THAT'S what I'm promoting. Unique, inspired, inspirational games. "As a console gamer, I want games to progress and move forward. I will not champion games taking a leap backwards blindly like you do" Haha, so ironic. You don't even know it... And FYI, I dislike the vast majority of indie games that release. I think most of them are garbage shovel-ware. The indie games I'm rooting for are the ones in the links I provided.
@Death, So the team that developed Child of Light and Unknown Soldier belong to Ubi, yet they work quite like an independent and indie studio. So do you think their work isn't good? How do you classify their work, AAA or indie?
@death, Star Citizen is an indie game and currently has a budget of around 60 million.
Having fun with Volgor the Viking but otherwise I agree with you. Supertimeforce is by far the best indie title they've got on there. Lots of good stuff coming though, Lover in a Dangerous Space Time, Below and #IDARB all look pretty cool to me
its about the parity clause if anyone doesnt want to read the article, i also think Microsoft will soon revise it, everything else about their indie program is pretty much good. @jrshankill theres some great ones coming like ori and below, knight squad also looks pretty fun
Played enough sidescroll games back in the day I certainly don't play many independent games.
Yeah I don't see it lasting either. Honestly if MS wanted to stand firm behind the parity clause they should've blocked Destiny from X1. Cause it's content exclusivity deal with Sony is the EXACT thing the clause outlines to remove.
Or you could just buy Mojang!
Ha now indie developers have one more goal to beat. who will last longer the Parity clause or their indie company, this should be good don't see MS getting rid of it. So indie developers can come late to the platform with some lame extra content and BS excuses. Should be fun to watch
B-b-b-but indies are not games according to Xbox fanboy logic.
If there's one thing we've learned about MS this generation is that the aren't steadfast in holding onto their initial convictions.
I would rather have a few quality games like Sunset Overdrive, Forza Horizon 2, LBP3, D4, Dance Central Spotlight, Project Spark, and Halo MCC, etc. then a ton of Indie games anytime. I do not mind the parity clause at all. To me, it is the cost of doing business (developing games). If you can't afford the cost to ship on two platforms simultaneously, I doubt your game is very epic anyhow. Too much press has been given Indies this gen. When was the last time an Indie won GOTY anyhow? I don't hear everyone talking about indie games for the holiday season right now... Destiny, CoD, Sunset Overdrive, DriveClub, Forza Horizon 2, Evil Within, D4, Halo MCC, LBP3, Lords of the Fallen, Assassin's Creed, Dragon Age, Far Cry 4, is what most are talking about wanting to play / or are playing right now. I don't even know what indie games other than Ori and the Blind Forest and the X1 version of Pinball Arcade are even scheduled to ship the rest of this year. I like Indies, but I am getting a tired of their whining about being on a shoestring budget and galevanting around in the press to make MS look bad for a policy that many gamers on the X1 console like. If Hyper Light Drifter does sell on X1, I definitely am not buying it...
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