Hyper Light Drifter's lead developer Alex Preston talks development with Game Maker and current gen consoles.
"No Issues With eSRAM" Best joke ever
Well seeing how the game looks doubt they need to use it anyway. http://static.squarespace.c...
Esram no problem
pcs arent all at the same level, consoles are and having fixed hardware makes it easier to improve the performance and graphics on them, they are still consoles and have all the benefits, mantle failed and dx12 wont change nothing for the pc, it will never be able to match the consoles optimization
Console optimization is a sad joke, which involves Low res textures, little to no AF, using blurry methods instead of real AA (infact it was the last gen consoles that started the trend of forgoing real AA). Goes without saying most of that can be done on a PC by the user themselves lol.
You are forgetting that Microsoft is also implementing DX12 on Xbox One and the same API on the PC will the same on Xbox One.
Gamemaker studio is the biggest POS game making tool out there. Any professional dev who talks about tech and uses this engine is full of themselves and should never be taken seriously.
Dunno about all that as a good dev can use GM can make decent games, but I had to go and see if GM now supports direct coding which I couldn't figure out from quickly looking through the website. It still looks like a WYSIWYG editor, with it's own scripting langues. Does anyone know if GM now supports external coding through C libraries now to actually access some of the new hardware in PC/consoles? If not, then of course ESRAM is no problem, it's probably not even being used. I actually do like GM for making 2D games. It's very simple, and can output to both android, iOS, and PC, and I guess X1/PS4(with the proper liscense). For a very small indie studio that's a good thing, and the results can be better than this game looks. I personally like the scripting language, but have long since moved on to Unity and C#, which can be a pain with 2D and UI stuff, although I haven't used the latest version yet.
A PS4 and Xbox One is especially a closed system running a mid-end AMD x86-64 APU, so using the same game tools between PC and current consoles makes sense.
The glorious Pc Gaming master race. OK the title is flaimbait because I read the article and he was speaking from a game development context and said not really different. Ps4 is the easiest to program for as you just dump all code into the 8gb ram pool and the CPU and gpu get what they need. Only drawback is the CPU having to wait extra cycles to get its info because gddr5 is not ideal for cpus Xb1 same thing but ddr3 is slower for graphic so devs have to direct some things through the esram to keep a good flow Pc have separate ram for CPU and gpu which is the best way but requires more thought in programming. Pc are built for multitasking and do more than play games as it has to run an OS firewall anti-virus and several other environmental programs even if you are only gaming. So the CPU using its own ddr4 ram with tight timings allows for better ai faster collision detection higher framerates and allows the CPU to run a game and other programs simultaneously with no lag Meanwhile the gpu has its own ram to render and do gpgpu functions like Nvidia physx or AMD tressfx while also being able to do DSR MSAA and have overall higher fidelity at higher resolution. So yes console and Pc both use the x86 architecture and language but the way you direct your code is different. So same hardware same architecture but console are still only designed to play games while the pc is designed to multitask and it's multitasking set up is still best for gaming. As you add more ai wire frame game world npc etc for the CPU to process thats more ram you are taking away from the gpu and even if you have a set amount dedicated to the CPU it still has to Wade through video to find its instructions or deal with the odd timings of gddr ram in the ps4. While the ddr3 in the xb1 is ideal for the CPU but the flip side is the Graphics are processed slower so that's a struggle no matter what the CPU is doing even with the esram boost. But that's the ying yang good and bad you have to take in account for for a closed low wattage gaming only system using laptop parts but not portable built for under $400. Where as a Pc of the same specs is gonna use desktop parts thus having more power do to higher watts and a higher price tag but again better quality plus a Pc does more than play games offsets the cost Lots of similarities but very reckless to call them the same because one can burn Blu-ray compute weather patterns do your taxes while the other just plays games. I wish the xb1 had the same exact gpu as the ps4 so we could really see the difference in ddr vs gddr in an overall system.
Last I checked, BOTH the Xbone and PS4 do a lot more than gaming, and at the same time as well. For example, on PS4 you can be running a game, drop out to look up something on the internet, double tap to get back and that web browser is still residing in memory just like when you drop out of full screen mode on PC. Many applications running at the same time, with most in the background is exactly like a PC.
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