Mark Brenner: In between Endless Legend and Endless Space therein lies Dungeon of the Endless. It’s almost as if Legend and Space met up somewhere and made hot, mad pixel love to each other and Dungeon was the spawned result. So – while the game sounds like a spin off, it plays remarkably better. During its early development, I remember reading that Dungeon of the Endless was supposed to have elements of rogue-like dungeon crawling and tower defense. That seemed confusing at the time. I just could not envision a game where you build towers to destroy waves of enemies, yet controlled a character that explored procedurally generated dungeons. It didn’t compute.