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Star Citizen FPS Module Screenshots & Gameplay Preview

GamersNexus: "Today marks the official unveil of Star Citizen's FPS module, an add-on to the existing “Arena Commander” DFM (Dog-Fighting Module). For those caught unawares, Star Citizen has raised nearly $60 million in crowd-sourced funding and aims to be one of the biggest, most comprehensive space simulators of gaming history. We've written about the game several times in the past, including a previous overview of plans for the First-Person Shooting element."

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edqe1059d ago (Edited 1059d ago )

Just plain amazing. Arena Commander alone is incredible already. Can't wait to get FPS module which looks stunning.

Spenok1059d ago

It's still hard to believe this is an Indie title.

Anyone know of a release window?

user56695101059d ago

If this game turns out to be as great as it look and as amazing as they say with all the things that's going into it, there is going to be so much hate.

Kosmacz1059d ago

I don't know, it looks pretty generic to me. Very killzonish, but more boring.

mixelon1059d ago

Yeah but Killzone doesn't let you jump into a ship, fly into orbit, go trade some stuff, hunt down space pirates then enter your ship in races, lol.

I agree the FPS section will likely be generic, it sort of has to be to fit with the rest of the world, but as a small piece of the larger picture it's pretty great.

Kosmacz1058d ago

Of course I mean only fps section. Other sections are more interesting. However its still nothing very original.

Azurite1059d ago (Edited 1059d ago )

Looks can be deceiving.
They didn't even show a fraction of what will be possible to do.

I like this example by one of the developers:

Q: Can you provide an example of the kind of gameplay experience you're looking for? Maybe a description of what an encounter between two players might be like in terms of lethality, weapons used, moves used, length of play, etc?

A: there are so many. lets just pull one randomly from the sky.
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....

Another example mentioned here: http://youtu.be/6mdnm6r1p8g...

--bienio--1059d ago

What about 3rd person module??

edqe1059d ago

Well, you can play it already in 3rd person if you like, so no separate module needed :)

scark921059d ago

We need more ambitious games like this, Passion is an attractive thing.. and a effective one.

Gh05t1059d ago (Edited 1059d ago )

Does it bother anyone else that they pushed the development* of the persistent world to after the FPS part when the FPS was part of the stretch goals?

Really grinds my gears!

*By development I only mean that they FPS is getting attention BEFORE what was originally promised is even done yet and it wasn't part of the plan when I funded the game.

screecwe1059d ago

They didn't push anything. This isn't a linear development model. It's parallel. FPS is being developed by an entirely independent studio that has no control over anything in the PU besides the fps aspect of it.
The FPS is being shown first simply because it's a much smaller slice of the pie and could be brought to a state where it could be shown off, faster.

Gh05t1058d ago

I understand its another studio, but another studio could have helped speed up the production of what the original goal was.

Say what you will but to complete stretch goals before completion of the main project is still a negative in my book.