During a conference at Paris Games Week Final Fantasy XV Director Hajime Tabata showcased a new video demo of the game, giving a glimpse on its tech.
Final Fantasy Redeemed. P.S. I just hope I can play this next year or early 2016 as latest.
I can't wait to ride my Chocobo all over the land looking for the perfect fishing spot. XXXD
Graphics and environment look great. Still concerned about the gameplay though.
if they can really pull this one off, this is gonna be amazing! Unbelievable graphics!
I'd sure like for Naughty Dog to show a development video of the next Uncharted game like this.
I was disappointed that this game didn't have the recruit or character switching I wanted to return from to the FF series...but man, this game just looks epic! I'm just going to have to get this for the Xbox One and leave my nostalgia in the trunk of the mind car and just enjoy this game.
Aside from character switching (are we sure this isn't in? We've seen it in previous videos, but I keep hearing both yes and no) and combat system. This does seem like a return to form for Final Fantasy. Open world, flyable airship, mini-games, old-school enemies, etc.
You can switch characters from what I've heard of their latest update.
Nope. Tabata apologised during the last live stream for people being misled. The marketing team accidentally put a video on the JP PS Store showing old game play where switching was still featured.
@gangsta_red Why are you getting so many disagrees?? What did you say?
Truth was spoken. On N4G this is frowned upon. FANBOY COMMENT OR SUFFER DISAGREES!
He said the X word
He is a troll, check his comment history.
Fantasy XV has some really amazing lighting effects, especially the cave scene.
The battle system to this game is bloody dissapointing compared to what we were shown. Then there's apparently no character switching. It seems Nomura took them in a better direction and once he left they wanted to do FF13 crap. I think he was pushed out I'm scared it's going to be like FF13's hype where we are all blinded by the fact it's a next gen FF game and looks extremely pretty graphic/visual wise but as a FF game the magic isn't there.
square knows they can't f this up Final Fantasy sales are down even though they went multiplat. If they screw this one up the series is officially done imo
But then again don't they think FF13 did well? I mean despite being one of the most hated main FF games they seemed pretty happy with sales. For them if sales are good they just don't give a shit.
I agree with that, but so far, it seems they are investing most into visuals rather than gameplay. I mean yea sure classic enemies, airships, and open world is fine, but those barely scratch the surface of a true Final Fantasy adventure. This is the route Square-Enix has taken. They've become focused on the cinematic aspects of gaming, which is fine, but I hope they can offer more in the gameplay realm. I don't want this game to fail, because if it does, it's gonna hurt. Badly.
Nomura had 6 years to give the game a direction, he failed. Tabata is doing this job better than nomura ever did.
Well it's a little unfair on him when Square was breathing down his neck the whole time They changed the entire thing, it was supposed to be the Fabula Nova Crystallis series featuring Agito, FF13 and FF13 Versus...they changed that and with the sequels they most likely told Nomura to hold them back Tabata is doing an awful job in my opinion, apart from the graphics, he's downgraded everything compared to Nomuras gameplay. Plus he has no track record of AAA console games, why would you give a man like that the keys to making the next main FF game. It's like replacing Kojima on the next MGS with a new guy who's just started.
Nomura succeeded in what he aimed for the game. Tabata is merely continuing what Nomura has done so far. Tabata isn't changing anything from the art direction, story, characters and overall concept of the battle system, he is just finishing it. If it weren't for NOmura, we'd have nothing to see at all.
@kowan Google interviews from a few years ago about FFversusXIII. This game is far away from Nomura's initial idea of how it was supposed to be.
Dude I bet you don't even know anything about the combat. Let me guess you just heard those crappy quotes from Tabata and haven't actually looked into the clarifications regarding the combat system. Have you heard about timing based parrying, timing to execute co-op attacks, challenging optional dungeons, setting up your weapon deck, using a parkour system to climb up huge enemies and hit their weak points, a dedicated technique button, phantom swords? No character switching is a huge blow, but don't make judgements when you obviously don't know much.
Don't know anything about the combat Mate do me a favour, take the old gameplay by Nomura and compare it to the new gameplay It's totally different, Nomuras was faster, looked like it got you involved more, had a great pace to it...Tabata has taken a huge step backwards I mean I don't see why your trying to defend it, the proof is there in the differences. So don't say I don't know much when it's right there in front of us.
sure thats easy. So, the combat seems to have evolved from the button mashing that Nomura seemed to be striving for (huge KH fan, but its true). We have to customize our combos pre-battle by choosing which weapon is are starting hit, our main combo weapon, and weapon for the finisher, etc. Also, watch the clip Tabata released during the extended look where it looks even faster than Nomura's. Have you ever heard of games starting out slow, and then getting faster paced as the character levels up? Yea lots of action rpgs do that and Tabata released a clip showing a high level Noctis who is faster than Nomura's incarnation of Noctis. Also, Tabata confirmed that with the exception of character switching, ever feature is still intact and improved on compared to when it was Nomuras. Also, we have to pay attention to our positional correspondings to our allies and enemies, and can trigger certain coop attacks by meeting certain battle conditions. And yes you don't know much. You probably just read the occasional article on N4G but you definitely haven't looked into the game.
I saw a livestream where Tabata said that while character switching is gone, the combat will remain exactly as it has been shown since they announced the game. He also said that the game will start slow and when you get to higher levels, the combat will get faster and more complex (but simple to use). They have always said that it is very similar to Kingdom Hearts, and Tabata confirmed that in the live stream, but he said that added a little bit of Type 0. Kingdom Hearts also start very slow (in combat) and becomes very fast paced. I am not worried that they could deliver in that front. I think Tabata is a good director, and Type 0 was highly praised in Japan. Another things is that even though Nomura is not directing, he is still involved with the game.
I initially disliked the battle system when I heard about it. But then I thought: "Let's just see how it plays." It might sound bad on paper but maybe it plays better than expected. There might be more to it than meets the eye. Combat system aside, I see this going in the right direction. After all, aren't they giving what many fans are asking for (aside from turn based combat)? Open world, summons, mini games, (hopefuly airships). We also have awesome music and classic enemies. Let's just wait and see! ^^
the new director also directed crisis core and type-0, have some faith dude.
After Squares recent track record....no thanks Crises Core was meh and Type-0 was alright but mainly stands out since the main FF game, FF13 is terrible.
and this game looks nothing like FFXIII so what's your point? don't talk about the game like you've played it.
Course it doesn't, never said it did look like FF13 I just said the whole things been downgraded combat wise.
I will play the living hell out of this game...it appears that Final Fantasy is indeed finally making a comeback.
Looks amazing, truly stunning. Will it look this good on consoles, is my only question
Well,it IS coming out on consoles lol
I mean graphics on consoles and pc split off sometime during the generation. Nobody knows the true potential of the new consoles, and some game is going to show that
The footage shown looks like a console version and not a mere tech demo from a PC. You can see aliasing, Shadows, things and creatures popping in. Limited draw distance(very big but still apparently limited). Aside from the character/creature models and effects it looked a bit similar to MGSV in terms of graphics quality albeit bigger in scale.
Well said, bubbled up
It looks amazing.
Day night cycle? , I hope you can customize you character and paint the clothing, i hope its not canned lighting and it has auto..er.. Character vista. if not its "teh fail"
CGI graphics : reached ☺ next up : realistic graphics :D edit @the dude above : dude stop being so idiot and enjoy the damn game
wow it looks better then advent children
I have faith this game, but the battles look repetitive and boring just like FF13
We've barely seen any magic attacks, no summons, no boss battles, nothing special other than attacking. So, wait until you see some actual full battles before saying it's repetitive and/or boring.
well we're waiting
Whats up with all the down votes? Seriously this game is most likely going to be a disappointment. I've been following it for years and it sounds like it's getting worse each year. One button battle system no character switching etc. Graphics don't make a good game some of the same morons that will down vote me are the number one people that will bitch when the game sucks. Oh its pretty so lets throw money at it and complain when it disappoints like ff13.
FF XIII disappointed because of its narrow world. Which this completely turns around. So, as a fan of Final Fantasy since the first game, I'm very much looking forward to this.
Combat of FFXV -> FF type 0 + KH = FFXV Tabata explained the combat system better a week later and its definitely not 'one button'. KH attack -> Mash A FFXV attack -> Hold A Big deal. The dodge button takes up Mp too and it doesn't work on all attacks. Another button for special attacks, Warping, jumping, magic etc. The combat sounds way more intuitive, the A buttons attack changes depending on the distance from the enemy and timing(can counter enemy attacks with yours) giving this A-RPG a sense of movement and positioning. Ah screw it, you'll see when the demos out. If theres one thing Tabata won't mess up its the combat system Just like to point out, Holding A intiates a combo. Thats all. If you want to start a new combo or follow through to a different enemy holding A won't do it
Your one of the few people who seem to understand the combat here. But it makes them feel edgy if they don't listen and just hate on the game so I doubt explaining it will do much.
Not going to get excited too much, there will be tons of classic formulas missing from this game...just gonna be "meh"....
I'll wait till it actually comes out before getting too excited over visuals. XIII's visuals got dumbed down pretty close to release.
>XIII's visuals got dumbed down pretty close to release Source? Unless you're talking about that change of filets they did last minute.
it looks humongous and impressive!
The complexity to make a video game like this nowadays... wow.
i so want this now, can't wait for the demo!
Love the music!
does anybody know who is playing the main character in the English version ?
Don't expect that to be announced until after the game has been released in Japan. Square-enix has a habit of finishing the game completely for japan then releasing the english version 6 months after.
all l want to know is how fixated are they on the car? I mean l'm buying an ff game not forza: beautiful scenic routes edition right? I hope they include chocobo traveling :<
Got a ps4 just in time. But wisha wii u version was available also.
Don't care as much about day/night and weather as I do about the combat system, cities, and other gameplay elements... Please quit showing us pretty... Pretty is a given now... Show us the meat on the bones!
Remember when rpgs used to be like mini mmos and you could level your characters to actually beat a monster that kicked your ass earlier? All so called rpgs are now are interactive stories. No need to even level at all. Now they make people who love old schoolers pay monthly fees for that same old school game. Frack Square Enix.
Amazing graphics today.... but it MUST release by 2016, at the latest. Or else by then graphics will have advanced to the point it may look just... good! Aside from that, I hope it plays well and offers a world full of life, charm and personality to match the visuals. Also excited to hear the ost!
So pumped for this. Game looks gorgeous.
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