PALGN writes: "How would you describe Super Smash Bros. Brawl to an alien? The packaging of the Wii-friendly iteration makes simple work of it: "Nintendo Worlds Collide!" It's a neat summary, and one that captures the basic appeal of the series from its early days on the Nintendo 64. Like Disney of the 1990s, Nintendo now possesses a handful of franchises that are well-loved and guaranteed to line the company's pockets. However, unlike Disney, in Smash Bros., Nintendo have found a way to successfully combine these separate parts into the one appealing whole. It's Pikachu versus Mario. Donkey Kong versus Kirby. And now, Nintendo are outsourcing: Sonic versus Snake, that great fanboy fantasy, is finally a reality. The appeal of the game is almost a given. But the quality itself? Brawl is a game that redefines the sheer depth of features, options, and possibilities for players. But why, we ask, does it seem so uninspired?
We should mention that it's quite possible that the delayed PAL release for the game has dulled its impact somewhat. If you've got an internet connection and have more than a passing interest in the series, you'll have known everything there is to know about the game months and months ago, via The Smash Bros Dojo blog. The world of gamers is now an instantly global one: think of the YouTube videos you've watched, the reviews you've already read, the forum posts you followed. Perhaps you even managed to import the game. This distance is both an advantage and a disadvantage for obvious reasons. Ultimately, though, the game should speak for itself, hype or no hype."