Lords has a lot going for it. Its combat is solid, the armor sets and weapons are imaginative and fun to experiment with, and the risk/reward systems with the XP are nice. However, facial animations are stiff and the dialogue is flat.
It runs like crap on my xbox one.
I have heard some complaints about the game on consoles, actually...I haven't had a single issue with it, running it on ultra settings (not even what PC Gamer claimed about the game crashing for them)
Yeah, I notice some frame rate drops and camera issues now and then.
the cutscenes and the dialogue feels so cheap and bad.. they could have done it a Little more better. Like ryse animation ?... its only next gen game and they couldn't handle that. Well the gameplay is good.
i'm still on the fence on this one - i bought it, and have played a little, but something seems a little "off" about it to me. it's like it's trying to be like a souls game, but it's missing a lot of the spirit that the souls games possess.
Anyone and everyone who see this game as a Souls game will feel the same way, but this isn't even trying to be one
it shares a lot of the same mechanics as the souls games - they've even included a similar soul recovery mechanic... edit: there's even a trophy for dying for the first time...
The game is fun, but I notice frame rate drops on my PS4. It also feels a bit sluggish at times.
I think this game is fun. It could've used some more development time though.
I apologize for being late on replying, guys. All in all, yes something does kind of feel missing. I think it's the narrative that's pulling this game back. I think it would have done better to not try and have a story at all, or if more development time was put into character development and story progression. Everything OTHER than the combat feels flat and half-done. I do not, however, think it's a bad game.
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