Tango and Bethesda have patched The Evil Within for PC which removes the letterboxing black bars, adds a 60 FPS toggle and more.
This would probably be welcomed on console, although the bars didn't bother me. Ive taken a break from it now, the difficulty on the last mission made it too frustrating for me! I'm jealous of those with the skill/dedication to glide through games like these. Great game though.
Maybe consoles didn't have the juice to handle the higher resolution and frame rate?
lolwut, cod aw completely destroys evil within gfx and run at 60fps
@ape007 You really are an Ape, aren't you?
pc version ftw gotta love having options. could have sworn console gamers saying that dont want to mess with setting and have go through settings like on pc is a pain. it more convenient to give console gamers less, so they focus on playing the game quicker without worrying about stuff that pc gamers have to worry about. right after the firmware update, game installs, and game patches. yeah so convenient.
Yeah man, the 10 seconds it takes me to install patches and install games is just devastating..
i think letterboxing was made more for artstyle, however it would not be simple to remove it since the game was made based on that resolution and the consoles would probably struggle for 1080p.
Now that sounds good.
So this patch ruins the "cinematic" feel? /s
Too little, too late. I already uninstalled it after 5 playthroughs, final being Akumu mode. This should've been in the game from release. I just didn't have it in me to do a Brass Knuckles playthrough, but maybe in the future. Having to use something like Flawless Widescreen is pretty sad.
So happy they added more options, now it feels a little less basic. great game, i'm enjoying it immensely.
Should of been there in the first place but regardless, thank you for this. Some companies would of just let it go. I played about two hours before I got tired of the black bars. Now I can go back to it just in time for Halloween gaming.
its strange that they would take away the artistic feel. but i guess pc players generally have smaller screens so that letterboxing just makes it even more smaller. would have been great if they provided screenshots. for some reason, i still feel that pc players didnt want the letterboxing because they wanted full 1080p/1440p/whatever and want to max out things instead of enjoying what the director of the game wanted.
I started playing The Evil Within with the fps raised to 60fps and the black bar reduced. I didn't noticed any strange glitches and honestly thought the weird, extremely close fov was the director's vision of the gameplay. Then, I moved my PC to the living room, hooked it up to the big 1080P HDTV and played the game without adjusting anything(I didn't connect the keyboard that would give me access to the console debug mode)...the black bars were atrocious!
oh. what made the black bars look bad on a bigger tv?
It's a big TV and the bars made the whole viewing experience unnecessarily smaller. There's a reason why TVs have morphed from the old square(4:3) aspect ratio into wide screen ones so adding more bars to a content is weird to say the least. I wonder if the bars are also present when playing in ultra-wide screen TVs/monitors.
Lets hope they send a patch to make the PS4 version run at minimum of 30fps lock!The game plays like crap on consoles its amazing that a $70 card like the gtx 660 can run the game lock at 30fps on PC and this new generation console run THE SAME GAME full of framerate dips and other crap technical issues.LAZY!
But. How will it be cinematic without letterboxing?
Comments like "I think letterboxing was made more for art-style" and "30fps is more of a cinematic experience" These comments are talking complete crap, its developers excuses, their game cannot run at 1080p nor 60fps so we have to make up something! Fine for console gamers but I want options, you got non?! I guess my money can go elsewhere. Carmack and other developers have covered 30fps for Cinematic purposes as "utter crap!"
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