"Ubisoft has a fine portfolio of games, just looking through their catalogue of titles shows why the publisher is succeeding where many have failed, but is the secret to success repetition?"
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
Ubisoft just announced its financial results for Q3 of the fiscal year 2023-2024 and confirmed a release window for Assassin’s Creed Codename Red, on top of a lot more information about the performance of its major games.
No, they aren't the same. All of them have their uniqueness.
I've pointed this out before; their games are becoming very formulaic and all share the same basic open world design. The perspective may change, the story and presentation may use different framing and locales and the pointless collection items may look different, but the games at their core are extremely similar. Ubisoft bseem to believe they hit their winning formula, which is why FC4 is more FC3.5. This won't last long, Ibelieve. Gamers will start to see through the façade after this holiday refresh, I'd say.
I love Ubisoft, enjoyed all their games except for A,Creed. After brotherhood, everything was boring. But Splinter cell and Watch Dogs are great. Rayman was amazing!! How many companies you know can pull this off? As a gamer i am very pleased with Ubisoft.
Its so true... Copy and Paste!