IGN's latest guide to CQC is up.
"Close Quarters Combat" -- or CQC -- is a mixed discipline for military, police, and self-defence applications. The focus is more on the application of technique, rather than the underlying philosophies behind the training. Even SYSTEMA, the Czarist-derived CQC program retained during the Communist era, has an underlying philosophy. In CQC, there is but one principle -- to disarm or disable an opponent at close quarters by any means necessary. Hence, for secular organizations which hold the means to an end, the practical approach of MMA-type CQC is very attractive.
In Metal Gear Online, CQC may be used by the various soldier characters you play as. However, as in real life, different individuals will have different levels of CQC training, as represented by the CQC Master skill (expansive). Discussion of more advanced techniques are in the next section for now, focus on what you can do without that battle skill. Unless expressly noted, the rules and controls for CQC will hold true for Snake in single-player, multiplayer, and the generic PMC (private military contractor) you play in the online mode
hit the jump for the in depth guide.