Technical director Anders Holmquist says the topic has come up for discussion.
honest question, how is xbox cloud different from any streaming service? and is it even reasonable to believe its going to be free? and isnt this a bad thing? i mean itll just give devs another reason to utilize xb1 hardware even less and further reinforce xbox's always online strategy
Xbox Cloud = Microsoft Cloud They are giving up a certain amount of servers for X1 to use. It's a culmination of many Cloud features... Cloud Servers Cloud Computing Cloud Streaming Cloud Storage Is it free? Not if you're paying for Microsoft cloud for your business. But for X1? It's part of the XBLG subscription. And from what I've heard totally accessible by all devs, just most devs are either too lazy or have to use Pub servers...EA/Square Enix/Ubisoft/Etc... IDK how having a fully functioning cloud on X1 is a bad thing? It's put in place for Online only games... The Division/Crackdown/Neverwinter /Titanfall/Class 4/Etc... It allows for offloading multiple tasks. And as the Cloud business increases for Microsoft(Which is currently making large returns) Bare in mind the cloud is Satyas vision for Microsoft, that's why setting up more data centers across the world is part of the prioritization as well as improving MS ping for servers to help when Cloud computing is finalized. Here's an example of Crackdown running via Cloud vs Local. https://www.youtube.com/wat... Bare in mind I'm not 100% certain of the Clouds future, but I do know Satya sees it as a core feature in MS future so it'll continue to grow and improve.
Bubs up...well said. I for the life of me cannot understand why people here think that the cloud is fake. "The cloud" is already being used right now, and a lot of people are already using it but don't realize it.
@Melman The cloud indeed is very real but MS definition for Xbox One is what's fuzzy. People use the cloud everyday. If you start an episode of a TV show on Netflix at home and then finish it on your smart phone you're using the cloud. Anyone who used office 365 is also using the cloud. The cloud is just a group of servers networked together for data storage and some computing to free up resources or space on a local device. MS is very dedicated to cloud just as much as Apple, Google, etc. but gaming is secondary to them. The cloud is basically resources that Microsoft already had in place to begin with. Why not use it as a bullet point for your next gen console to build hype? That's exactly what they did. We use to have an article or two every day about the cloud and how kinect was essential for gaming but not any more.
@giggman You said it yourself in your own comment "The cloud is just a group of servers networked together for data storage and some computing to free up resources or space on a local device." This is what MS says that the console will be able to do in the FUTURE, and we are already seeing a glimpse of it now with games like Titanfall Forza, and the Crackdown demo. So again....why do people think that MS is lying about this or that this is not possible in the future???
Well, the game is already online so I'm not sure it make a difference. Also, when you talk about cloud, it could be anything. lots of games export something to the cloud whether it be player data, game files or ghost data. Destiny is an example of a game dependent on the cloud. Honestly, I doubt they could really make this game for any system without having something exported to the cloud given the nature of the play style.
People always complain about "Always online" games yet I see NOBODY complain about the fact that Destiny is an always online game. It even says on the box "requires online connection" in bold white letters in the front cover.
it's only when MS does it. everyone else is safe.
MMOs are funny like that.
People who complained about always online are nowhere to be seen today, and its actually stupid since 85% of games are multiplayer this days. Now if a game was single player, but still obligated me to stay connected, then I'm going to complain, because that's not right.
I think "Always Online" is a useless statement. Not every single game out there is solely online. I think it would be dumb to claim that your console would require always online connection. I think it comes down to individual games, updates and online implementation.
It's because it MS. MS is no stranger to this type of hate for thinking to far ahead. They received a lot of hate with their first xbox for having an ethernet port instead of a regular phone jack port. Can you imagine that?? LOL
NBA2k14 was always online too. I think xbox hate stemmed more from the millions of early adopters with with faulty consoles, equally faulty 'repaired' consoles, and years of nickle and dimming and paywals....and then the focus on Kinect's to acquire casuals at the cost of the existing users. People wanted to hate on xbox because they had so much pent up anger but couldn't because in many way 360 was a better console (especially multiplats), xone's less power-higher price just allowed them to unleash that hate and they directed it towards the first xbox mistake DRM.
@Pink - "People always complain about "Always online" games" "People always complain" about always online games like "people always complain" about too much sex and/or violence on TV. Some, not all, people complain about those things because they don't like them. @Sandwich - "it's only when MS does it. everyone else is safe." The complaints against MS weren't about always online games, they were about the idea of an always online console. @Melman - "MS is no stranger to this type of hate" MS receives skepticism, not hate, for cloud power talk. MS receives hate when their version of "thinking too far ahead" seems to result in anti-consumer policies.
People who complain about always online are the folks who have piss poor internet. They figure they have to hold back progress because they can't be part of it.
@mysticstrummer "MS receives skepticism, not hate, for cloud power talk" I think its a little bit of both. People think that MS is lying about cloud possibilities, even though they have shown it working in demo's and even games today. The idea is in its infant stage right now. "MS receives hate when their version of "thinking too far ahead" seems to result in anti-consumer policies" Do you believe that MS requiring a broadband connection instead of standard dial up was anti consumer or thinking ahead??? Before you answer that question, take a look at the back of your (or any)gaming console except the Wii U. You have to be in denial to believe that we are not moving to a world of digital entertainment. MS console is built for future trends within the entertainment industry. The average Joe just wasn't ready for it yet. FOWARD THINKING!!!
Like OpieWinston said above, there are different things that the Cloud offers developers. In this case it'll probably be dedicated servers which makes it more streamline when people are connecting to each others games. I really think by next E3 we will start seeing games that not only use the Cloud more but it'll be a feature that developers will talk about and give abetter idea of how they are using it. I'm sure a lot of developers didn't even get a taste of it until the Xbox One was released last year.
There's no such thing as a Cloud, there are server farms which act as multiple points for data to be stored. Giving you freedom to access that data in multiple places. Now Microsoft is using this server farms for computing purposes, to offload data of games to them, taking some loads of the physical machine. Still for this type of computing, a high bandwidth is needed, so Microsoft "Cloud" will vary between users when ever it is put to use for visuals as they been implying its going to be used in the future.
Cloud does not mean dedicated servers, with a basic understanding of networking you'd know that cloud means remote servers networked together to provide services, storage and resources. I have a dedicated server running in my home, it is not a CLOUD server, it is a standalone dedicated server. A server farm can be part of a cloud service, but it in itself can not be defined as 'the cloud'. Cloud is a term to describe an umbrella of services/computers networked together (with software to connect and utilise the various needs), the term exists as an english word to describe this type of network structure. Also cloud computation does not require high bandwidth, another glaring miscalulation, it requires LOW LATENCY. These are not OPINIONS. The cloud is real and tangable, we've all been using it for over a decade.
Microsoft has the second best cloud network in the world right now. Right behind Amazon. Or maybe it passed it already. But it is expected to pass amazons cloud by december.
I wonder if this will eventually allow them to impliment DRM anyway. I mean if a game uses "the cloud" doesnt that mean you have to be online to play it?
you'll still need to connect to play the game anway http://www.onlysp.com/the-d...
@SuperBlur, We can play Forza Motorsport 5 & Forza Horizon 2 with no Internet being connected. I do this a lot in the afternoon.
@otherZinc Forza was designed to work offline. Turn 10 built a generic AI for those who wouldn't be able to get online and pull in drivatars. I'm not sure if the Division has a single player offline mode yet.
Its an online based game anyways. So it doesnt matter. No one seems to care that they have to be online to play mmos, this shouldn't be any different.
its good to see more multiplat games instead of doing online parity with xb1/ps4 are utilizes something Microsoft has available.
That's good to hear seeing how they was mainly pc exclusive devs. But somehow we should be happy to get what we deserve after supporting them for the longest. It's funny how devs treat pc gamers these days because they wouldnt even be here without us not console gamers
Amen to that bro;)
At least they not mess about with Pc Version..
https://www.youtube.com/wat... Watch this video it explains cloud and what data centres are. Every x box 1 made can connect to a local data centre, that's the beauty of it. Game physics by the cloud is only possible because of the powerful cloud network Microsoft has established over the years.
The xboxone is already relying on cloud servers due to lack of power. Dev's have already stated it.
@windblowsagain lol... Stop before you hurt yourself...
Sataya said MSFT has been investing $4-$5 billion a year for the last 3-4 years on cloud servers. Obviously Xbone gets access to a small portion of that - probably what they can't fill up with search, cloud storage and office 360 etc... The Xbone use of the cloud has mainly been to support server infrastructure to ensure you don't have the BS issues DC had. Also for digital distribution and streaming entertainment. So far it's use in games has been limited to AI in F5 and FH2. But I've seen stuff that looks really cool in offloading physics calculations (we are supposed to see in CD and H5) and huge, open persistent world's like you would see in an mmo. All of it could be done by a developer with enough $$, but MSFT has economies of scale and resources Sony can't touch.
Sooo we can expect 920p ??
My thoughts on the Division It's gonna be lame after about 30 hours of game play just like Destiny. The PC version will be a port because if it wasn't a port it would have features not possible on consoles like 4k support Occlusion Rift Dk2 support more on screen enemies and servers with larger human player count Also if they haven't implemented MS cloud features from the start then any lame attempt to pile on cloud features will be lame and miniscule. You have to program with cloud in mind from day one which is why we won't see any true and meaningful cloud usage until late 2015. These co op fps mmo are not gonna cut it Devs need to go full fledged fps MMORPG. Sure waiting in the lobby for your gaming buddies to arrive and then it's you 3 from here on out is very limiting. I rather have the freedom to instantly team up and roll with whoever whenever. Start out with me and my clan and pick up more people on the way and maybe even break into two different teams to take an objective from different sides simultaneously Team up on the fly or Co op on the fly or go it alone at any second. That's what works best on Pc and that will make these console fpsmmo a better experience.
Every game on pc more or less can be played natively in 4K, also it won't have oculus rift support because its not a first person game
noone has 4k pcs, only a tiny percent of pc enthusiats who spend 1000s of dollars and more on hardware alone say they do, 4k isnt the standard not even close
I heard this from Ubisoft before about Watch dogs .
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